I made this video due to this post:
*Both footage was taken on the same server in the same time, one after one.
*Both hits are synced, it goes out of sync because the right one is faster.
*I also uploaded a gfycat version to show the real fps (you can’t see above 30fps in youtube)
*the fps software that I used is “Fraps” and because its not a full size videos I cut the frame rate box and added it in the corner above.
*it’s the frame rate, I never changed servers or something like that, to make my frame rate worse I checked every graphic box and raised shadow and draw distance to max
*This problem is similar to this problem, where the engine does all the calculations bases on the FPS: https://www.youtube.com/watch?v=jNTFfRVYazU
*I’m not sure if player movement or shooting is also affected by the fps.
I hope any dev will check that out, This is definitely a thing.
If someone ask, yes you get resources faster by this and also attack faster.
My english is not the best.