Here’s the deal: I’m making a very large map that, due to Hammer’s space requirements, must be segmented vertically. Therefore, I need a way to teleport between regions. Teleporters for people or simple objects are simple, and can be very easily disguised. Teleporting Garry’s Mod contraptions, however, is a different story. The parts cannot be teleported one at a time. Rather, the whole thing must be enclosed in the teleporter volume before enabling it. To do this, I have “freight teleporters” which work perfectly well, if not for one small detail:
Attempts to teleport anything with a constraint (like two barrels welded together) will result in the immediate destruction of the contraption. Much of it will end up stretched out inside the void between the two teleporters. Breakable objects break; exploding objects explode. However, if ALL of the constrained props are frozen with the Physics Gun, everything teleports normally.
So there lies my question to you: Is there a way to freeze all props in a volume, and if not, is there a different way to fix my problem?