how can i freeze an entity using lua
[lua]local po = ent:GetPhysicsObject()
if po and po:IsValid() then
po:EnableMotion(false)
end
[/lua]
Alternatly
[lua]
ent:SetMoveType(MOVETYPE_NONE)
[/lua]
thank you very much! it works now.
how can i freeze an entity using lua
[lua]local po = ent:GetPhysicsObject()
if po and po:IsValid() then
po:EnableMotion(false)
end
[/lua]
Alternatly
[lua]
ent:SetMoveType(MOVETYPE_NONE)
[/lua]
thank you very much! it works now.