Not at all. I’ve tried overwriting everything in cl_selectscreen with my own stuff (I’m assuming you can overwrite panels like you can hooks,) but I just can’t figure out how the text is being clamped.
Also: self.lblHoverText:SetWrap( true ). Even if I were overstepping the boundary, shouldn’t it wrap?
EDIT: Woot, I figured it out. For some reason, the hovertext being AddItem’d into pnlMain was causing it to be clamped. So I commented out lines 57 and 120, then I edited line 227 to set the pos of the label to (self.pnlButtons.x + self.pnlButtons:GetWide() + 10, self.pnlButtons.y). I’m assuming this made the hovertext independent of everything else.
Lastly, on line 228 instead of setting the size, I just did SizeToContents() because OHFUCKIBROKEIT.
Lastly, on line 228 I just changed the size to whatever the fuck I wanted to because I’m a boss. SizeToContents was being dumb. If I weren’t lazy, I’d figure out how much of the screen I had left and work with that.
So Here’s what I’ve got.