1) Why is it that ply:GetRagdollEntity is so hugely delayed on my fretta gamemode as apposed to sandbox/non-fretta ones? I want to mess with a player’s ragdoll when they die (as I’ve done before) yet for other players, GetRagdollEntity is nil until about a second or two after you can clearly see it’s been created.
2) When playing online, on my own listen server, I can’t run anything from lua_run_cl. Not even simple print statements return anything. However, any other gamemode or in singleplayer it works just fine? Makes debugging harder and the general usefulness of being able to do that is nice.
This is just on the base laser dance gamemode with the laser dance part stripped out.