I really didnt want to talk about the gamemode too much here but i felt it was necessary. Please dont ban me, this is intended to be a map contest thread.
Awatetactics was in development before was even in development MW2. I played MW2 and took the perks idea from there. Its not intended to be a MW2 replacement or even be compaired to MW2. I liked perks, im sure others do too. So they are in my gamemode.
Also its not deathmatch, its objective based.
Theres 3 game states that the game cycles through.
State 1: No Objective
Players simply deathmatch for 30-60 seconds.
State 2: Objective Announced
A RANDOM objective is announced and a location is marked on the map for one or both teams (depending on the objective)
30 seconds after that it moves to the next state.
State 3: Objective Active
The objective is now available to be completed and whatever team is successful earns 100 points.
Now go back to no objective.
There are no rounds, breaks or pauses to upset the gameplay. it just smoothly goes from one state to another.
one person is making a “sureal landscape”
another is making a airstrip in navada
another is making a dust city
another person is making “its a sekret :>”
and i have no idea what the last person is making
The beautiful thing about this gamemode is it can be played on any map. Its just i would like to have some bigger maps that are not as open as freespace but a bit more detailed then bigcity.
I recorded some gameplay last night, ill create a gamemode thread sometime soon, ill link to it from here.
I am “the other that is making an airstrip in Nevada”
My map is based on a run-down abandoned airstrip in the Nevada desert. Using the large hangars and scattered vehicles for cover, this map provides some exciting gameplay for snipers and large open areas for creating mass mayhem. I am still working on covering the blank areas of the map and awate is attempting to create an underground area to help mix up the combat a bit. Here is my progress so far.