I am trying to make it so when a player steps on a model it would be the equivalent to lets say sv_friction 0 but obviously I don’t want to do it to every player on the server, just the player that is touching the model. Only thing i could find was Entity:GetFriction( ). Please help me so i can sleep tonight :slight_smile:

I am starting to think maybe this doesn’t exist?

There is a tool called Physical Properties and here is the little bit of code that makes props slide once in motion. Id like to apply that to a player standing on my block entitie the only problem is I dont really know how to use it =X

construct.SetPhysProp( self:GetOwner(), Ent, Bone, nil, { GravityToggle = gravity, Material = material } )