Friday the 13th the game / umap maps / Unreal Engine 4

Hello.

I have no idea where to turn to me. I want to port one of the “Friday the 13th the game” maps for the Source Engine (gmod / sfm).

But I do not know how to get at least an approximate geometry of the map. Those. All mountains, hummocks, paths, hollows … I tried to download many versions of UDK from version 4.13 to the latest version 4.17, but only got errors and crashes of the program.
I even turned to the developer umodel, but he replied that it does not support unreal maps and it is unlikely that it will ever be.
Tell me how to get at least some information from the *.umap files of this game.

I also used Ninja Ripper, but I got only spherical meshes. The author of the program replied that this is a program bug due to the engine’s features and until this is fixed.

I apologize in advance for bad English or for an incorrect topic place. I use a translator.

The newest version of uModel has a specific setting for Friday The 13th; as for getting the actual maps themselves that’s not really possible due to the fact that so much of it is made up out of separate props and the *.umap format doesn’t really translate to model data well, so even if you could get it as model data you’d need to re-piece it all together again.

Yes, I perfectly understand that I will have to get every model with the help of umodel and put it in the right place.
But do not do it “by sight”. I want to have at least some coordinates of the location or at least the terrains. :boxhide:

You need to take this over to the Gildor message boards. If it can be done, he’ll do it.

[editline]24th August 2017[/editline]

You need to take this over to the Gildor message boards. If it can be done, he’ll do it.