Could you PM me ,if you don’t mind, the settings you use for project 64 (Unless you use a different emulator), My Ripper seems to only export the textures from the game and not actually retrieve any of the 3d data properly. Unless of course you just feel like replying on this thread. Also what ripper do you use and what are the settings for that, I have looked online and can’t seem to find help.
Good ports B.T.W. Looked at Vulcain and had a nostalgia attack.
I am also fairly good with rigging, compiling, and modeling and things of that nature if you want any help in any of those areas or have any questions.
The bones don’t actually need anything done with in the .qc as far as the fingers go. They do not need any limits or anything. You only need to give the bones the proper naming, the easiest way to do this is to just import the male08 (Or any other ragdoll with fingerposing) and analysing the finger bones with your modeling program so you can copy the name over into the proper corresponding bones in your model. Or you can name them one by one, but this method is a pain and requires large ammounts of accuracy with your spelling. If you don’t know how to decompile hl-2 models I can send you the proper names of them. Or a decompiled male08 model.
Rename bone1 in this picture to match the bone in the other picture, do this with each bone and you will have proper fingerposing