Fucking compile error

GOD DAMNIT! I just spent hours working on this map and NOW it wont FUCKING compile!!!



** Executing...
** Command: "d:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "D:\Games\Steam\steamapps\death707\sourcesdk_content	eh_mine_v4"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: d:\games\steam\steamapps\death707\half-life 2 episode two\ep2\materials
Loading D:\Games\Steam\steamapps\death707\sourcesdk_content	eh_mine_v4.vmf
Error: displacement found on a(n) func_brush entity - not supported (entity 47, brush 0)


** Executing...
** Command: "d:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "D:\Games\Steam\steamapps\death707\sourcesdk_content	eh_mine_v4"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading d:\games\steam\steamapps\death707\sourcesdk_content	eh_mine_v4.bsp
Error opening d:\games\steam\steamapps\death707\sourcesdk_content	eh_mine_v4.bsp

** Executing...
** Command: "d:\games\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "d:\games\steam\steamapps\death707\half-life 2 episode two\ep2" "D:\Games\Steam\steamapps\death707\sourcesdk_content	eh_mine_v4"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading d:\games\steam\steamapps\death707\sourcesdk_content	eh_mine_v4.bsp
Error opening d:\games\steam\steamapps\death707\sourcesdk_content	eh_mine_v4.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam\steamapps\death707\sourcesdk_content	eh_mine_v4.bsp" "d:\games\steam\steamapps\death707\half-life 2 episode two\ep2\maps	eh_mine_v4.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


WHAT THE FUCK Is GOING ON?!?!?!??!?!/!?!

It doesn’t seem to be doing anything.

Check the compile window (the one that appears when you press F9) to make sure the “Run BSP, run VIS, etc.” options are on “normal”

They are all on normal.

You func_detailed a displacement. Don’t do that.

K i got rid of it, it works now.

Oh wow, how did I not notice that? >.<