Fullbright map

Ok, im not getting any errors. Im running on default ,and i have light_env ,but its fullbright.

Post the compile log.

K i found out vrad is not running.


** Executing...
** Command: "d:\games\steam\steamapps\gamemanordan\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\gamemanordan\half-life 2 episode two\ep2" "D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\games\steam\steamapps\gamemanordan\half-life 2 episode two\ep2\materials
Loading D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 64 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2.prt...done (0)
*** Error: Skybox vtf files for skybox/sky_day01_05 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (231143 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 690 texinfos to 445
Reduced 14 texdatas to 11 (363 bytes to 250)
Writing D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2.bsp
2 seconds elapsed
** Executing...
** Command: "d:\games\steam\steamapps\gamemanordan\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\gamemanordan\half-life 2 episode two\ep2" "D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading d:\games\steam\steamapps\sourcemods\hidden\bin\Gm_map2.bsp
reading d:\games\steam\steamapps\sourcemods\hidden\bin\Gm_map2.prt
189 portalclusters
494 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 75 visible clusters (0.00%)
Total clusters visible: 16880
Average clusters visible: 89
Building PAS...
Average clusters audible: 184
visdatasize:10664 compressed from 9072
writing d:\games\steam\steamapps\sourcemods\hidden\bin\Gm_map2.bsp
1 second elapsed
** Executing...
** Command: "d:\games\steam\steamapps\gamemanordan\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\gamemanordan\half-life 2 episode two\ep2" "D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator 
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\sourcemods\hidden\bin\Gm_map2.bsp
Cannot load the static props... encountered a stale map version. Re-vbsp the map.
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam\steamapps\SourceMods\hidden\bin\Gm_map2.bsp" "d:\games\steam\steamapps\gamemanordan\half-life 2 episode two\ep2\maps\Gm_map2.bsp"


error checker giving this error
Can’t load skybox file [texture] to build the default cubemap!

can’t load skybox file skybox/sky_day01_05 to build the default cubemap!

No such variable “$hdrbasetexture” for material "[texture]"

no such variable “$hdrbasetexture” for material “skybox/sky_day01_05rt”

Running on default

try this: “mat_fullbright 0” in console

I said vrad is not running. It may not work. Il try it though.

[editline]02:41PM[/editline]

Ok, i think i fixed it. Ep2 compile is fucked up right now. So, I use ep1 and vrad works this time.