func_door Lighting prob.

I have rencently run into the problem of a few func_door entities not lighting up resulting in the following picture. I was wondering if anyone knew what might be causing the issue.

note: the lights 100% falloff is past the door and the door viewed also has lights infront of it.

First off, make sure you aren’t using a material designed for a prop or model. Second, make sure your map doesn’t have any leaks.

also make sure the door starts in a visible position

Right, this too.

If you have the door start inside the wall, when you compile it won’t receive any light and will end up black. A solution would be to place it in the closed position, then set it to start open in the properties.

Damn model textures. D:<