func_physbox entities permanent lighting

why are func_physbox entities permanently staying the same colour as the lighting they spawned in?

how do i fix this?

Because they use baked lightmaps, just like regular brushes. You’ll have to convert it to a model if you want its lighting to update dynamically.

Use propper. You build the prop in an empty map, and when you compile it with propper it creates a model. Use that, and then include it with your map file / workshop gma.

just to update Rry’s post http://forum.facepunch.com/showthread.php?t=1520067 this is an updated version of propper that works with post steampipe hammer so you no longer need to use the old sdk source tools you just place the tool in the bin folder of the hammer version your mapping with :slight_smile:

Some helpful guy actually updated the wiki :smiley: