func_precipitation

I am trying to change the precipitation type of a func_precipitation with [lua]v:SetKeyValue(“preciptype”, “0”)[/lua] on the server, but nothing seems to change. It should be changing from snow that the map set it to, to rain. I am doing something wrong?

func_precip ents are weird. I did this once - it only seemed to take effect after I rejoined the server.

Odd, do you think it would work if you did it clientside?