func_reflective_glass giving weird results

Hey guys,

lately I’ve been having issues with func_reflective_glass which was working once upon a time, i’m hoping someone has experienced this and has the solution to it. I have built the cube maps and they did nothing to at all. No leaks.

https://dl.dropboxusercontent.com/u/16079127/lobby/2015-07-30_00003.jpg

https://dl.dropboxusercontent.com/u/16079127/lobby/2015-07-30_00001.jpg

Can’t be visible in the engine while water is being drawn, they use the same camera.

Lame so it’s one or the other?

If I remember correctly, you can have both as long as they’re separated by an area portal

but then I can’t have them both in the same room, correct?

Could cheap water be a way to bypass this or no?

if it doesn’t reflect I’d assume so, I will give it a try

Ugly as shit but it worked