How do i add a firing sound for a func_tanklaser entity. I can’t find the key value anywhere in the specification!
place it at the same spot and when the func_tanklaser triggers activate/play the sound.
Don’t worry about positioning the ambient generic, just make sure to give it a Source Entity Name which matches that of the func_tanklaser.
There is one problem.
The tank laser has an onFire output, but no onStopFire output, meaning you can’t use a looping sound for the laser cannon.