Hello after this function GM:PlayerLoadout( ply ) in the init.lua in a gamemode can you only add weapons to it like this
function GM:PlayerLoadout( ply ) ply:StripWeapons() ply:Give( "weapon_crowbar" )
this code spawns the player with a crowbar but i’d like to make the character spawn with an entity ( a parachute to be exact). What is the code for it? I know it sounds kind of noobish but i have to start somewhere!
Woops wrong place!