function GM:PlayerLoadout( ply ) (Newbie Question)

Hello after this function GM:PlayerLoadout( ply ) in the init.lua in a gamemode can you only add weapons to it like this


function GM:PlayerLoadout( ply )
ply:StripWeapons()
ply:Give( "weapon_crowbar" )

this code spawns the player with a crowbar but i’d like to make the character spawn with an entity ( a parachute to be exact). What is the code for it? I know it sounds kind of noobish but i have to start somewhere!

[editline]04:30PM[/editline]

Woops wrong place!

What is the name of the entity (not its real name, but its entity name)?

And is this entity an SWEP or a SENT?

Dont bump this.

Don’t worry problems are resolved.