function SWEP:InitializeClientsideModels()

so hello facepunch!
i have been fiddling around with SWEP construction kit for my new SWEP i’m making, but there is a problem.


SWEP.VElements = {
	["dingo"] = { type = "Model", model = "models/props_combine/combine_light001a.mdl", bone = "ValveBiped.Bip01_L_Finger21", rel = "", pos = Vector(2.438, 4.13, 4.022), angle = Angle(8.206, -156.635, -86.792), size = Vector(0.048, 0.074, 0.089), color = Color(0, 154, 0, 33), surpresslightning = false, material = "effects/screen_monitor_blank", skin = 0, bodygroup = {} },
	["barrel"] = { type = "Model", model = "models/props_combine/combine_binocular01.mdl", bone = "ValveBiped.Bip01_L_Finger12", rel = "", pos = Vector(8.411, -3.567, 3.394), angle = Angle(4.458, 127.474, -98.583), size = Vector(0.133, 0.118, 0.186), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
	["thingy"] = { type = "Model", model = "models/props_combine/combine_citadelwall_destroyed01.mdl", bone = "ValveBiped.Bip01_L_Finger12", rel = "", pos = Vector(8.163, -2.738, 4.499), angle = Angle(0.518, 124.013, -97.245), size = Vector(0.009, 0.009, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
	["awesome"] = { type = "Model", model = "models/props_combine/weaponstripper.mdl", bone = "ValveBiped.Bip01", rel = "", pos = Vector(-27.727, -25.91, 80), angle = Angle(-84.887, 0, 0), size = Vector(0.037, 0.009, 0.009), color = Color(0, 0, 0, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}

i added this to my SWEP and tried it out in singelplayer but i can’t get it to show up…
any ideas why? and how i could solve this issue?

-thanks in advance, Robbert.


(User was banned for this post ("wrong section/didn't read the sticky" - postal))