Future Wars

Welcome to Future Wars (WiP)

[release]Features

[ul]
[li]Unique battle system using tanks and helicopters[/li][/ul]

[ul]
[li]Great looking map :D[/li][/ul]

[ul]
[li]Classes[/li][/ul]

[ul]
[li]Assault and Defensive mode[/li][/ul]

[ul]
[li]Chat commands[/li][/ul]

[ul]
[li]Ambient music[/li][/ul]

[ul]
[li]And many more![/li][/ul]
[/release]

[release]Info
Capture turrets and kill players to get money. (PKI)
With money u can buy tanks that wil assault the enemy base.
Any turret on the tanks path wil be captured for the owning team and the hole team gets money.
You can also buy helicopters, which will stay at your base to protect it.
[/release]

[release]Media

[ul]
[li]Basic HUD + Class menu:[/li][/ul]

http://screenshot.xfire.com/screenshot/natural/e7dace3f57189c73a6736d9176702c66735e6932.png

[ul]
[li]Trailer[/li][/ul]
View YouTUBE video

                      http://youtube.com/watch?v=Iju0dk9Eu-8

[ul]
[li]The mapping tutorial for a map.[/li][/ul]
View YouTUBE video

                      http://youtube.com/watch?v=nM0C1cyDnZs
              
           [/release]

[release]Credits
-----Staff-----

[ul]
[li]Bromvlieg @ Coding, Textures and urban_jungle map.[/li][/ul]

[ul]
[li]Nexus651/Sillent Assasin @ making the first defense map, and ideas.[/li][/ul]

-----Helpers-----

[ul]
[li]Existys @ Fixing my languade[/li][/ul]

[ul]
[li][TG] Chief (alex) @ Making the trailer vidio[/li][/ul]

[ul]
[li]Master-Guy @ Fixing my languade[/li][/ul]

[ul]
[li]Duno @ Modeling[/li][/ul]

-----Beta testers-----

[ul]
[li][KVG]<<^Killê?vàlo?^>>[/li][/ul]

[ul]
[li]Botervloot[/li][/ul]

[ul]
[li]Colino[/li][/ul]

[ul]
[li]Bekka (from the TD team)[/li][/ul]

[ul]
[li]Thomasfn (from the TD team)[/li][/ul]

[ul]
[li][SM] ¦ÐЦ ??Aco[/li][/ul]

[ul]
[li]Danebat[/li][/ul]
[/release]

[release]Progress of the gamemode:

[ul]
[li]HUD: 100%[/li][/ul]

[ul]
[li]Entitys: 100%[/li][/ul]

[ul]
[li]Maps: 7%[/li][/ul]

[ul]
[li]Models: 0%[/li][/ul]

[ul]
[li]server-side Code: 100%[/li][/ul]

[ul]
[li]client-side Code: 100%[/li][/ul]

[ul]
[li]Optimizing Code: 100%[/li][/ul]
[/release]

If you need any other info about anything, you are welcome to PM me.
I hope you guys like it. I’m working on this gamemode a lot
If you have any ideas or suggestions, post them and I’ll think about it.

I need 1 more to finish this.
[ul]
[li]Mapping[/li][/ul]

If you are interrested please tell me.
Also tell me if u like it :smiley:

And i am DONE whit this, i need models and textures to finish it, code is done every part and thing is done :frowning:

[release]Entity list for mappers:
[release]
Class:

[ul]
[li]“info_base_core”[/li][/ul]

    Key:

[ul]
[li]“team”[/li][/ul]

    Values "team":

[ul]
[li]“red” or “blue”[/li][/ul]

    Extra info:

[ul]
[li]This is the base core of the teams. when its destroyed the other team wil win.[/li][/ul]
[/release]

[release]
    Class: 

[ul]
[li]“info_base_spawn”[/li][/ul]

    Key:

[ul]
[li]“team”[/li][/ul]

    Values "team":

[ul]
[li]“red” or “blue”[/li][/ul]

    Extra info:

[ul]
[li]Spawnpoint for each team. Make about one spawn point for every 4 players.[/li][/ul]

[ul]
[li]Example: 2 for 8, 4 for 16[/li][/ul]

[ul]
[li]Anser: maxplayers/4[/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_base_factory_tank”[/li][/ul]

[ul]
[li]“info_base_factory_heli”[/li][/ul]

    Key:

[ul]
[li]“cap”[/li][/ul]

[ul]
[li]“capnum”[/li][/ul]

[ul]
[li]“team”[/li][/ul]

[ul]
[li]“cost”[/li][/ul]

[ul]
[li]“path”[/li][/ul]

    Values "cap":

[ul]
[li]“true” or “false”[/li][/ul]

    Values "capnum":

[ul]
[li]Unique increasing number, starting at “1”[/li][/ul]

    Values "team":

[ul]
[li]“red” or “blue”[/li][/ul]

    Values "cost":

[ul]
[li]Any numeric number >= 0[/li][/ul]

    Values "path":

[ul]
[li]Same as “info_base_tank/heli_move”[/li][/ul]

    Extra info "cap":

[ul]
[li](Optional, default “false”) Make the factory capturable.[/li][/ul]

    Extra info "capnum":

[ul]
[li]Unique increasing number, starting at “1”. Only use if “cap” is set to “true”![/li][/ul]

    Extra info "team":

[ul]
[li]Only to be used if “cap” is set to “false” or if “cap” is not set.[/li][/ul]

[ul]
[li]Sets what team has the factory in the beginning of the game.[/li][/ul]

    Extra info "cost":

[ul]
[li](Optional, default 3) Sets how many tanks and helicopers cost.[/li][/ul]

    Extra info "path":

[ul]
[li]Only to be used if “cap” is set to “false” or if “cap” is not set.[/li][/ul]

[ul]
[li]Sets what path the tanks should follow for static spawnpoints.[/li][/ul]

[/release]
[release]
    Class: 

[ul]
[li]“info_base_turret”[/li][/ul]

    Key:

[ul]
[li]“team”[/li][/ul]

    Values:

[ul]
[li]“red” or “blue”[/li][/ul]

    Extra info:

[ul]
[li]This is a base turret.[/li][/ul]

[ul]
[li]NOTE: This turret wil NOT respawn when in a defence map.[/li][/ul]

[ul]
[li]Only after a round has finished.[/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_turret”[/li][/ul]

    Key:

[ul]
[li]None[/li][/ul]

    Extra info:

[ul]
[li]This is the normal turret that u can capture with your “use” button.[/li][/ul]

[ul]
[li]Tanks that come in range will auto capture them and will supply the hole team with the money bonus.[/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_tank_move”[/li][/ul]

    Key:

[ul]
[li]“path”[/li][/ul]

[ul]
[li]“number”[/li][/ul]

[ul]
[li]“team”[/li][/ul]

    Values "path":

[ul]
[li]"Incrementing integer, above 0.[/li][/ul]

    Values "number":

[ul]
[li]Incrementing integer, unique per path, above 0.[/li][/ul]

    Values "team":

[ul]
[li]“red” or “blue”[/li][/ul]

    Extra info:

[ul]
[li]Tanks will spawn at the info_base_tank_spawn entity and choose a path.[/li][/ul]

[ul]
[li]After choosing a path they will follow the path from number 1 to the highest number.[/li][/ul]

[ul]
[li]Place this about 20-30 above the ground, Thats the best pos to reduce the chance to get stuck.[/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_powerup”[/li][/ul]

    Key:

[ul]
[li]None[/li][/ul]

    Extra info:

[ul]
[li]This wil make an gun, speed or an HP powerup.[/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_cappoint”[/li][/ul]

    Keys:

[ul]
[li]“capnum”[/li][/ul]

[ul]
[li]“cost”[/li][/ul]

    Values "capnum":

[ul]
[li]Has to be the same as the capnum of the factory to buy.[/li][/ul]

    Values "cost":

[ul]
[li](Optional, default 50) Any integer >= 0.[/li][/ul]

    Extra info:

[ul]
[li]This is the point at which the teams can “capture” the factory at a price.[/li][/ul]

[ul]
[li]“cost” is how many PKI is needed to capture this factory.[/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_heli_spawn”[/li][/ul]

[ul]
[li]“info_tank_spawn”[/li][/ul]

    Keys:

[ul]
[li]“capnum”[/li][/ul]

[ul]
[li]“team”[/li][/ul]

    Values "capnum":

[ul]
[li]The same as “capnum” at “info_cappoint” and “info_base_factory_[tank/heli]”.[/li][/ul]

[ul]
[li]Only to be used if “team” is unset.[/li][/ul]

    Values "team":

[ul]
[li]“red” or “blue”. Only to be used if “capnum” is unset.[/li][/ul]

    Extra info:

[ul]
[li]Spawnpoint for a tank/heli factory.[/li][/ul]

[ul]
[li]“capnum” must be same as the capture point and the tank/heli factory.[/li][/ul]

[ul]
[li]Only use “capnum” if tanks/heli’s need to spawn here after thay buyed the tanks at an capble factory.[/li][/ul]

[ul]
[li]WARNING: Only one can exist without a “capnum”![/li][/ul]
[/release]
[release]
Class:

[ul]
[li]“info_setup”[/li][/ul]

    Keys:

[ul]
[li]“maxplayers”[/li][/ul]

[ul]
[li]“pathcount”[/li][/ul]

[ul]
[li]“gametype”[/li][/ul]

    Description "maxplayers":

[ul]
[li]Maximum number of players for this map.[/li][/ul]

[ul]
[li]Default: “50”[/li][/ul]

    Description "pathcount":

[ul]
[li]The number of paths the map has.[/li][/ul]

[ul]
[li]Default: “1”[/li][/ul]

    Description "gametype":

[ul]
[li]1 = Assault[/li][/ul]

[ul]
[li]2 = Defence[/li][/ul]

[ul]
[li]3 = Mission[/li][/ul]
[/release]
WARNING: If ur map has more then one track and u don’t make a “info_setup”, the second track wil not be used.
WARNING: The tracks do NOT count the total amount of tracks, but only the tracks that the main base tanks wil be using.
[/release]

for the ones who are still intrested in playing this,

ive made a 8 slot for this, dont know how long im gana keep it online trugh

ip: 84.104.55.229:27014

ive fixed up some models,

tank model,
turret model,
factory’s model

so there are some working, espect about 2-3 mins download time for the models and stuff

edit:

This gamemode can life in a box, please support it by giving it more boxes!

edit:
Gamemode: http://www.megaupload.com/?d=UL47VIKG
Map Urban_Jungle: http://www.megaupload.com/?d=HCWWOLGD

Hell yeah! I’ve tried it, and it got an awesome gameplay feeling!

I love it.

So the little blocks things run around on their own and try to destroy the other enemies block things while your team and the other do the same?

Can we get a more detailed entity list?

for now there blocks ye, im still looking for some one who can make models, and theres a tactic in that,

you capture turrets and kill players to get money (PKI) from that u buy tanks that wil assault the enemy base, any turret on there path wil be caped for there team and the hole team gets money.

you can also buy helicoptors, wich wil stay at ur base to protect it.

and
il make a nice tutorial about the mapping soon.

The trailer is funny

Love it but it does need some better models 9.99/10!!!

EDIT:

Drats people read better than I thought!

Yes, these Tanks, are running on their own.

Im Beta Tester Killervalon
For Any other Questions Ask in this topic.
Me or Bromvlieg or some of us other would probaly answer.

Suggestions should also be okay, i guess…

-Killervalon

[editline]08:10PM[/editline]

Watch one of Bromvlieg’s Posts

And we know you are a Beta tester…
(Posted above haha xD)

-Killervalon

added an tutorial for mappers, and explaned the entitys.

Add a cost keyvalue to info_cappoint

Added, if the keyvalue cost dont exisit, it wil be the default (50).
added it to the factorys also.
ty :stuck_out_tongue:

Fantastic!

Wookies using a minigun thats just awesome!

hehe, just listed some examples in them. thay all got a minigun:P wil change once im done whit optimizing, then i wil go on whit the classes, guns and HUD

your voice is funny.looks great tought

I love box men, But use companion cubes next time xDD

bump, still need help whit the models/textures/maps.

think not many people watch the post since thay think its just a fail DM gamemode… :frowning:

btw, added an mission mode, so all players wil set to team blue to try to do the mission. after its done it wil change map

Very nice, hope you’ll find some teamates.

Future Cop much?

[editline]08:43PM[/editline]

Haha, even the audio of the video is from Future Cop.