----Rise of Shadows is an upcoming role-playing gamemode for the popular Source Modification, Garry’s Mod. Unlike other Medieval/Fantasy Role-playing gamemodes that work in G-mod, R.o.S focuses more on storyline and P.v.E than other similar gamemodes. The Story focuses on "The realm of Nealrenth, a large and peaceful land that is under threat from an Ancient Evil, known as “The Shadow Keeper” that has been growing long beneath the Syrial Mountains to the north-east. The Players aid the forces of Elves, Men, Hobbits, Dwarves, and many other powerful and wise beings in the destruction of this growing threat and the return of peace to the Region.”
----Players gain Experience, Armour, Weapons, and Allies in this epic gamemode that combines both epic story-telling, and standalone quests, creating a game experience that resembles a lovechild of Lord of the Rings Online and World of Warcraft, all with the awesome power of the Source Engine.
Not only will an in-depth story and environment consisting of intertwined servers and maps be included, but things such as the ability to save one’s Character, (with which you have the ability to level up, gain armour, weapons, a house, an animal [to ride], and friends among other things), and fully customized models, maps, sweps, textures, and a working weather and time environment, with random precipitation, and weather, be a vital part of the realism of the game.
----The game will use hit/miss style as a main point of fighting, enticing more use of tactics, and not the "charge in and kill!” Players will be able to create or join guilds, or, create a short term group in which up to 5 members can be recruited for harder quests. -Choose from 7 CLASSES: The Hunter, Defender, Captain, Bard, Rouge, Berserker, and Mage, each with their own skills, items, advantages, disadvantages, abilities, craft-able items, and personal quests. Crafting will also contain these singular quests to raise one’s skill in said craft. Use crafting skills to dye the colour of both armour and clothing to personalize your character.
----CRAFTING: You can choose 3 of any of these crafting professions: Weapon Smithing (Use mined minerals to create custom weapons), Armour Smithing (Use mined minerals to create custom armour), Cooking (Create foods and meals that give health, stamina, or add to attributes, from gathered items), Herbalism (Use gathered material to create potions to help, or hurt), Woodworking (Use self-gathered wood materials to create lumber products like bows or staffs), Mining (Mine metals for use in forging into armour or weapons), Tailoring, (Use materials to create custom clothing or armour that is not made out of metal), Jewelling (create intricate jewels or runes used for enchanting), or Enchanting (Enchant custom weapons into stronger ones by using empty jewels to enchant with spells, or use already enchanted runes). These crafts will establish the need to work together to create working items.
----Free-markets will be used to auction one’s unwanted or self made items. The auctioning system runs server wide, so whatever you place can be bought by anyone. The economical system runs using 3 powers of money described as such, Copper<Silver<Gold. 100Copper=1Silver 2500Silver=1Gold. Items in areas where players begin playing will be weaker, but less expensive. The gamemode’s artistic style will be relatively drawn from more realistic concepts; in-game architecture will reference my own beliefs in what each race would build, most of it inspired by The Lord of the Rings book descriptions, as well as some Dungeons and Dragons artwork.
-----And yes, this gamemode is still in concept phase, I want to be sure all of it is possible, written down, and finished, before me and my, at this moment non-existent group, begin coding, modeling, etc. Which comes to this question, for those who are interested in helping me, please give me your Steam Username so I may contact you. The max number of G-Modders who can play on a server is, I believe 90, this might or might not work, as the massive maps and NPC’s might cause considerable lag to some. And to those of you who understand the limits of G-Mod, please tell me here, if this game would be better off as a singular mod on its own, and not a dependent gamemode. B.T.W., I am a mapper, not a Lua coder, so many of these Lua rules that you might bring up, will be foreign to me. Please be fair, and if you think this idea will work, tell me now, I do not want to scrap a project for lack of cooperation.
Sorry about spacing and paragraphs, Facepunch uses a different typing space then Microsoft word.