You have any idea how hard it is to look at your own vmf files from yester year, but have NO IDEA what you were doing or how you did it? yeah, it sucks. Anyways, this is a semi formal way of coming back, I guess. Nothing to terribly amazing due to computer limitations. Also trying to shift my building style a little from the super massive but somewhat bland mega cruisers and fighters to somewhat smaller, more detail/function oriented stuff. and my old style was way to clean and smooth, technicaly good but alittle bland after the millionth time, so going to be going for a dirtier style from here out. more rebel, less combine
I’ve always like to build with roles in mind, and after watching war of the servers and some zombie rp junk on youtube, building a remote controlled scout/attack whirly-doodle seemed like a good place to start. Some light and small that could be air dropped in from one of the frigates (thanawam mk 2 is being alittle stupid right now, so he’s being painted pink and left in the back room till his thrusters start working)
And along those lines I made this little guy as a warm up. Cute, small, under 100 props. His main purpose was as a test bed for relearning hammer, but it came out all right, so I supposed it would be worth getting ideas on improvement from the peanut gallery
(was going to post a video, but I forgot how to take one :V)
the hover effect doesn’t show up to well in the pictures.
Hovers, strafes, shoots zOMG over powered test machine guns and a flamethrower (was going to be rockets but my old code keeps crashing out.
size comparison, this was the smallest thing I built 2 years ago.
So, this will probably grow into something involving an immersive vmf spawnable battle system using most of the coding hammered (punny) out here. c/c needed. I’m tired.