Game crash after compile

So everytime my game launches and it starts to load the map my game crashes. I have tried all sorts of things and cant seem to figure out what is wrong. Please assist.

Compile log:


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\**********\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\**********\half-life 2 episode two\ep2" "C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist.vmf"


Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\**********\half-life 2 episode two\ep2\materials
Loading C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\**********\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/aou_twist/concrete/blendroad_broken01_wvt_patch
Patching WVT material: maps/aou_twist/nature/blenddirtrock_mine01a_wvt_patch
Patching WVT material: maps/aou_twist/nature/blendgrassgravel002a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 116 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (111399 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
10
Compacting texture/material tables...
Reduced 979 texinfos to 449
Reduced 67 texdatas to 61 (1718 bytes to 1542)
Writing C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist.bsp
18 seconds elapsed


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\**********\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\**********\half-life 2 episode two\ep2" -fast "C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist"


Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
2 threads
reading c:\users\**********\desktop\desktop\master other folder\source sdk\AOU_Twist.bsp
reading c:\users\**********\desktop\desktop\master other folder\source sdk\AOU_Twist.prt
 338 portalclusters
1187 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2222 visible clusters (0.00%)
Total clusters visible: 95854
Average clusters visible: 283
Building PAS...
Average clusters audible: 335
visdatasize:31437  compressed from 32448
writing c:\users\**********\desktop\desktop\master other folder\source sdk\AOU_Twist.bsp
0 seconds elapsed


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\**********\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\**********\half-life 2 episode two\ep2" -noextra "C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist"


Valve Software - vrad.exe SSE (Sep 15 2011)


      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']


Loading c:\users\**********\desktop\desktop\master other folder\source sdk\AOU_Twist.bsp
Setting up ray-trace acceleration structure... Done (3.63 seconds)
1250 faces
910615 square feet [131128624.00 square inches]
30 Displacements
192864 Square Feet [27772456.00 Square Inches]
1250 patches before subdivision
23154 patches after subdivision
48 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (12)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 739516, max 418
transfer lists:   5.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(1941, 3323, 2525)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(289, 608, 484)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(62, 144, 110)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(15, 36, 26)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(4, 9, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(1, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0252 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish


Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                315/8192         3780/98304    ( 3.8%) 
brushsides            2082/65536       16656/524288   ( 3.2%) 
planes                1514/65536       30280/1310720  ( 2.3%) 
vertexes              2177/65536       26124/786432   ( 3.3%) 
nodes                  694/65536       22208/2097152  ( 1.1%) 
texinfos               449/12288       32328/884736   ( 3.7%) 
texdata                 61/2048         1952/65536    ( 3.0%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            5758/0          115160/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      325210/0          325210/0        ( 0.0%) 
faces                 1250/65536       70000/3670016  ( 1.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              795/65536       44520/3670016  ( 1.2%) 
leaves                 703/65536       22496/2097152  ( 1.1%) 
leaffaces             1573/65536        3146/131072   ( 2.4%) 
leafbrushes            781/65536        1562/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             8726/512000      34904/2048000  ( 1.7%) 
edges                 5400/256000      21600/1024000  ( 2.1%) 
LDR worldlights         48/8192         4224/720896   ( 0.6%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1506/65536        3012/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 7/512          2464/180224   ( 1.4%) 
LDR lightdata         [variable]     1456332/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       31437/16777216 ( 0.2%) 
entdata               [variable]       70821/393216   (18.0%) 
LDR ambient table      703/65536        2812/262144   ( 1.1%) 
HDR ambient table      703/65536        2812/262144   ( 1.1%) 
LDR leaf ambient      3364/65536       94192/1835008  ( 5.1%) 
HDR leaf ambient       703/65536       19684/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/28752    ( 0.0%) 
pakfile               [variable]      106891/0        ( 0.0%) 
physics               [variable]      111399/4194304  ( 2.7%) 
physics terrain       [variable]       17758/1048576  ( 1.7%) 


Level flags = 0


Total triangle count: 3077
Writing c:\users\**********\desktop\desktop\master other folder\source sdk\AOU_Twist.bsp
41 seconds elapsed


** Executing...
** Command: Copy File
** Parameters: "C:\Users\**********\Desktop\desktop\Master other folder\Source Sdk\AOU_Twist.bsp" "c:\program files (x86)\steam\steamapps\**********\half-life 2 episode two\ep2\maps\AOU_Twist.bsp"




Make sure you don’t have fast checked when compiling and
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Might be a problem.

No its not.

Make sure you don’t have any power of 4 displacements.

Will check.

Also:

Why cant I have 4?

[editline]21st November 2011[/editline]

Just checked for displacements at 4. I have 4 of them. They did not cause issues before but now they are? Im not sure.

Sometimes the vertex density can cause crashes, You can try clipping them into smaller displacements, and lower their power.

Alright it seems to be working now after deleting a jalopy/jeep :\