Game crashes

I have got some problems with my map, evereytime i try to run it it crashes for some reason

Heres my compile log



** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike\materials
Loading D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.vmf
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1, -816, 203)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1020.0, -773.9, 173.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 59906: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1020.0, -773.5, 173.9)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 59906: 

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1020.9, -905.5, 176.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 59889: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1020.3, -905.5, 177.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 59889: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1020.9, -1055.1, 176.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 59889: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1020.3, -1055.2, 177.7)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 59889: 

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (364471 bytes)
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1806 texinfos to 885
Reduced 180 texdatas to 138 (8090 bytes to 6392)
Writing D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
5 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike" -fast "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay"

Valve Software - vvis.exe (Nov  8 2007)
fastvis = true
4 threads
reading d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
reading d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.prt
1448 portalclusters
4114 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 92828 visible clusters (0.00%)
Total clusters visible: 1233116
Average clusters visible: 851
Building PAS...
Average clusters audible: 1352
visdatasize:484438  compressed from 532864
writing d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
1 second elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike" -noextra "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
5977 faces
55 degenerate faces
1362185 square feet [196154752.00 square inches]
20 displacements
5234 square feet [753696.63 square inches]
5922 patches before subdivision
120296 patches after subdivision
61 direct lights
BuildFacelights:     0
WARNING: Too many light styles on a face (-520,1023,132)

WARNING: Too many light styles on a face (-24,1023,132)

WARNING: Too many light styles on a face (-936,1023,132)

WARNING: Too many light styles on a face (-312,1023,200)

WARNING: Too many light styles on a face (-600,1023,200)

WARNING: Too many light styles on a face (-936,1023,184)

WARNING: Too many light styles on a face (-400,1023,120)

WARNING: Too many light styles on a face (-936,1023,121)

WARNING: Too many light styles on a face (-835,1023,104)

WARNING: Too many light styles on a face (-706,1023,104)

WARNING: Too many light styles on a face (-936,1023,12)

WARNING: Too many light styles on a face (68,1023,72)

WARNING: Too many light styles on a face (-936,1023,5)

WARNING: Too many light styles on a face (24,1023,376)

WARNING: Too many light styles on a face (-936,1023,113)

WARNING: Too many light styles on a face (-579,1023,104)

WARNING: Too many light styles on a face (8,1023,24)

WARNING: Too many light styles on a face (8,1023,120)

WARNING: Too many light styles on a face (8,1023,376)

WARNING: Too many light styles on a face (-24,1023,120)

WARNING: Too many light styles on a face (-568,1023,120)

WARNING: Too many light styles on a face (-568,1023,104)

WARNING: Too many light styles on a face (-344,1023,120)

WARNING: Too many light styles on a face (-484,1023,104)
..
WARNING: Too many light styles on a face (72,1160,1)
.
WARNING: Too many light styles on a face (76,1026,33)

WARNING: Too many light styles on a face (76,1028,33)

WARNING: Too many light styles on a face (76,1031,33)

WARNING: Too many light styles on a face (73,1028,81)

WARNING: Too many light styles on a face (68,1028,81)

WARNING: Too many light styles on a face (24,1048,385)

WARNING: Too many light styles on a face (8,1048,385)

WARNING: Too many light styles on a face (65,1059,382)

WARNING: Too many light styles on a face (5,1201,385)

WARNING: Too many light styles on a face (65,1032,376)

WARNING: Too many light styles on a face (65,1032,132)

WARNING: Too many light styles on a face (65,1032,120)

WARNING: Too many light styles on a face (73,1026,72)

WARNING: Too many light styles on a face (73,1028,72)

WARNING: Too many light styles on a face (73,1031,72)

WARNING: Too many light styles on a face (76,1026,79)

WARNING: Too many light styles on a face (65,1048,72)

WARNING: Too many light styles on a face (65,1048,24)
1
WARNING: Too many light styles on a face (-1023,1352,388)

WARNING: Too many light styles on a face (-885,1045,137)

WARNING: Too many light styles on a face (-277,1045,137)

WARNING: Too many light styles on a face (-565,1045,137)

WARNING: Too many light styles on a face (-877,1055,187)

WARNING: Too many light styles on a face (-877,1055,197)

WARNING: Too many light styles on a face (-558,1055,187)

WARNING: Too many light styles on a face (-484,1055,209)

WARNING: Too many light styles on a face (-271,1055,187)

WARNING: Too many light styles on a face (-181,1055,381)

WARNING: Too many light styles on a face (-1019,1532,385)

WARNING: Too many light styles on a face (-523,1532,385)

WARNING: Too many light styles on a face (-27,1217,385)

WARNING: Too many light styles on a face (-8,1048,385)

WARNING: Too many light styles on a face (-887,1047,200)

WARNING: Too many light styles on a face (-583,1031,200)

WARNING: Too many light styles on a face (-295,1031,200)

WARNING: Too many light styles on a face (-760,1128,1)

WARNING: Too many light styles on a face (-968,1144,1)
.
WARNING: Too many light styles on a face (-1007,1112,24)

WARNING: Too many light styles on a face (-534,1032,1)

WARNING: Too many light styles on a face (-402,1032,1)

WARNING: Too many light styles on a face (-945,1025,14)

WARNING: Too many light styles on a face (-826,1026,14)

WARNING: Too many light styles on a face (-698,1026,14)

WARNING: Too many light styles on a face (-826,1026,104)

WARNING: Too many light styles on a face (-698,1026,104)

WARNING: Too many light styles on a face (-950,1025,104)

WARNING: Too many light styles on a face (-1144,1352,393)

WARNING: Too many light styles on a face (-1160,1352,393)

WARNING: Too many light styles on a face (-1128,1343,388)
..2...3...4.
WARNING: Too many light styles on a face (8,1016,1)

WARNING: Too many light styles on a face (8,440,1)
..5..
WARNING: Too many light styles on a face (-1023,8,388)

WARNING: Too many light styles on a face (-1023,8,248)

WARNING: Too many light styles on a face (-1023,8,184)

WARNING: Too many light styles on a face (-1023,8,120)

WARNING: Too many light styles on a face (-1016,520,1)

WARNING: Too many light styles on a face (-1016,24,1)

WARNING: Too many light styles on a face (-920,1016,1)

WARNING: Too many light styles on a face (-520,520,1)

WARNING: Too many light styles on a face (-520,24,1)

WARNING: Too many light styles on a face (-520,1016,1)

WARNING: Too many light styles on a face (-24,440,1)

WARNING: Too many light styles on a face (-24,1016,1)

WARNING: Too many light styles on a face (-1784,244,393)

WARNING: Too many light styles on a face (-1288,244,393)

WARNING: Too many light styles on a face (-1784,536,393)

WARNING: Too many light styles on a face (-1288,504,393)

WARNING: Too many light styles on a face (-1032,504,393)

WARNING: Too many light styles on a face (-1160,504,393)

WARNING: Too many light styles on a face (-1160,488,393)

WARNING: Too many light styles on a face (-1268,388,393)

WARNING: Too many light styles on a face (-1784,388,393)
.
WARNING: Too many light styles on a face (-1032,513,184)

WARNING: Too many light styles on a face (-1144,513,184)

WARNING: Too many light styles on a face (-1151,520,184)
6.
WARNING: Too many light styles on a face (-1144,776,1)

WARNING: Too many light styles on a face (-1096,513,120)

WARNING: Too many light styles on a face (-1096,513,110)

WARNING: Too many light styles on a face (-1050,513,102)

WARNING: Too many light styles on a face (-1102,513,102)

WARNING: Too many light styles on a face (-1032,513,120)

WARNING: Too many light styles on a face (-1044,513,120)

WARNING: Too many light styles on a face (-1144,513,120)

WARNING: Too many light styles on a face (-1151,520,120)
.
WARNING: Too many light styles on a face (-1023,-56,36)

WARNING: Too many light styles on a face (-1023,-248,36)
.7...8
WARNING: Too many light styles on a face (-520,-8,1)

WARNING: Too many light styles on a face (-1016,-8,1)
.
WARNING: Too many light styles on a face (-632,-280,-7)

WARNING: Too many light styles on a face (-1016,-440,-7)

WARNING: Too many light styles on a face (-888,-312,-7)

WARNING: Too many light styles on a face (-888,-392,-7)

WARNING: Too many light styles on a face (-1780,-247,40)

WARNING: Too many light styles on a face (-1780,-247,-24)

WARNING: Too many light styles on a face (-1780,-247,-4)

WARNING: Too many light styles on a face (-1783,-244,-20)

WARNING: Too many light styles on a face (-1783,-244,40)

WARNING: Too many light styles on a face (-1028,-88,1)

WARNING: Too many light styles on a face (-1036,-72,1)
.
WARNING: Too many light styles on a face (-1144,-136,1)

WARNING: Too many light styles on a face (-1176,-136,-5)

WARNING: Too many light styles on a face (-1788,-244,41)

WARNING: Too many light styles on a face (-1784,-252,41)

WARNING: Too many light styles on a face (-1656,-504,-7)

WARNING: Too many light styles on a face (-1160,-504,-7)
.9.
WARNING: Too many light styles on a face (-696,1025,104)

WARNING: Too many light styles on a face (-822,1025,104)
..10 (56)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 12683237, max 1054
transfer lists:  96.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(574514, 524138, 340903)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(216270, 195190, 117190)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(47162, 39678, 22487)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(15052, 11592, 6156)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(4794, 3047, 1518)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(1837, 878, 406)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(806, 255, 108)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(405, 79, 30)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(223, 27, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(131, 10, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(79, 5, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(49, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(31, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(19, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #15 added RGB(12, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #16 added RGB(8, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #17 added RGB(5, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #18 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #19 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #20 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0832 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  72/1024         3456/49152    ( 7.0%) 
brushes                961/8192        11532/98304    (11.7%) 
brushsides            6289/65536       50312/524288   ( 9.6%) 
planes                2788/65536       55760/1310720  ( 4.3%) 
vertexes             10556/65536      126672/786432   (16.1%) 
nodes                 3245/65536      103840/2097152  ( 5.0%) 
texinfos               885/12288       63720/884736   ( 7.2%) 
texdata                138/2048         4416/65536    ( 6.7%) 
dispinfos               20/0            3520/0        ( 0.0%) 
disp_verts            1620/0           32400/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       14116/0           14116/0        ( 0.0%) 
faces                 5977/65536      334712/3670016  ( 9.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             3067/65536      171752/3670016  ( 4.7%) 
leaves                3318/65536      106176/2097152  ( 5.1%) 
leaffaces             6792/65536       13584/131072   (10.4%) 
leafbrushes           1870/65536        3740/131072   ( 2.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            41210/512000     164840/2048000  ( 8.0%) 
edges                23915/256000      95660/1024000  ( 9.3%) 
LDR worldlights         61/8192         5368/720896   ( 0.7%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            477/32768        4770/327680   ( 1.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7968/65536       15936/131072   (12.2%) 
cubemapsamples          14/1024          224/16384    ( 1.4%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]    10876808/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      484438/16777216 ( 2.9%) 
entdata               [variable]      104134/393216   (26.5%) 
LDR leaf ambient      3318/65536       79632/1572864  ( 5.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12428    ( 0.0%) 
pakfile               [variable]     1336644/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      364471/4194304  ( 8.7%) 
==== Total Win32 BSP file data space used: 14638123 bytes ====

Total triangle count: 16814
Writing d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
1 minute, 39 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp" "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike\maps\rp_no1_roleplay.bsp"


** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\hl2.exe"
** Parameters: -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike"  +map "rp_no1_roleplay"



Enter your compile log there. Enjoy.

And all of the


WARNING: Too many light styles on a face (-181,1055,381)

you don’t want too many toggleable lights to hit the same surface.
So remove some of their names, or call them the same.

Fix these brushes:
Brush 59906
Brush 59889

And fix the Cubemap.
env_cubemap pointing at deleted brushside near (-1, -816, 203)

But what Zyx said, those will cause your map to crash.

-snip-

still got problems after “fixing”

heres log




** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike\materials
Loading D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (333247 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1616 texinfos to 799
Reduced 156 texdatas to 117 (6714 bytes to 5155)
Writing D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
4 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay"

Valve Software - vvis.exe (Nov  8 2007)
4 threads
reading d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
reading d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.prt
1017 portalclusters
2809 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (275)
Optimized: 2952 visible clusters (0.00%)
Total clusters visible: 302627
Average clusters visible: 297
Building PAS...
Average clusters audible: 924
visdatasize:227819  compressed from 260352
writing d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
4 minutes, 35 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
4869 faces
1370246 square feet [197315488.00 square inches]
20 displacements
5234 square feet [753696.63 square inches]
4869 patches before subdivision
120749 patches after subdivision
61 direct lights
BuildFacelights:     0
WARNING: Too many light styles on a face (-866,1055,187)

WARNING: Too many light styles on a face (-548,1055,187)

WARNING: Too many light styles on a face (-181,1055,381)

WARNING: Too many light styles on a face (-866,1055,197)

WARNING: Too many light styles on a face (-484,1055,209)

WARNING: Too many light styles on a face (-261,1055,187)

WARNING: Too many light styles on a face (-523,1532,385)

WARNING: Too many light styles on a face (-1019,1532,385)

WARNING: Too many light styles on a face (-520,1023,132)

WARNING: Too many light styles on a face (-24,1023,132)

WARNING: Too many light styles on a face (-936,1023,132)

WARNING: Too many light styles on a face (-600,1023,200)

WARNING: Too many light styles on a face (-936,1023,184)

WARNING: Too many light styles on a face (-400,1023,120)

WARNING: Too many light styles on a face (-312,1023,200)

WARNING: Too many light styles on a face (-936,1023,121)

WARNING: Too many light styles on a face (-835,1023,104)

WARNING: Too many light styles on a face (-706,1023,104)

WARNING: Too many light styles on a face (-936,1023,12)

WARNING: Too many light styles on a face (-936,1023,5)

WARNING: Too many light styles on a face (24,1023,376)

WARNING: Too many light styles on a face (68,1023,72)

WARNING: Too many light styles on a face (72,1023,24)

WARNING: Too many light styles on a face (-936,1023,113)

WARNING: Too many light styles on a face (-579,1023,104)

WARNING: Too many light styles on a face (8,1023,376)

WARNING: Too many light styles on a face (-568,1023,120)

WARNING: Too many light styles on a face (-24,1023,120)

WARNING: Too many light styles on a face (-568,1023,104)

WARNING: Too many light styles on a face (8,1023,132)

WARNING: Too many light styles on a face (-344,1023,120)

WARNING: Too many light styles on a face (-484,1023,104)
...1
WARNING: Too many light styles on a face (72,1160,1)

WARNING: Too many light styles on a face (76,1026,33)

WARNING: Too many light styles on a face (76,1028,33)

WARNING: Too many light styles on a face (76,1031,33)

WARNING: Too many light styles on a face (73,1028,81)

WARNING: Too many light styles on a face (68,1028,81)

WARNING: Too many light styles on a face (24,1048,385)

WARNING: Too many light styles on a face (8,1048,385)

WARNING: Too many light styles on a face (65,1059,382)

WARNING: Too many light styles on a face (5,1201,385)

WARNING: Too many light styles on a face (65,1032,376)

WARNING: Too many light styles on a face (65,1032,132)

WARNING: Too many light styles on a face (65,1032,120)
.
WARNING: Too many light styles on a face (73,1026,72)

WARNING: Too many light styles on a face (73,1028,72)

WARNING: Too many light styles on a face (73,1031,72)

WARNING: Too many light styles on a face (76,1026,79)

WARNING: Too many light styles on a face (65,1048,72)

WARNING: Too many light styles on a face (65,1048,24)

WARNING: Too many light styles on a face (-1023,1352,388)

WARNING: Too many light styles on a face (-534,1032,1)

WARNING: Too many light styles on a face (-402,1032,1)

WARNING: Too many light styles on a face (-760,1128,1)
.
WARNING: Too many light styles on a face (-968,1144,1)

WARNING: Too many light styles on a face (-277,1045,137)

WARNING: Too many light styles on a face (-885,1045,137)

WARNING: Too many light styles on a face (-565,1045,137)

WARNING: Too many light styles on a face (-8,1048,385)

WARNING: Too many light styles on a face (-27,1217,385)

WARNING: Too many light styles on a face (-887,1047,200)

WARNING: Too many light styles on a face (-583,1031,200)

WARNING: Too many light styles on a face (-295,1031,200)
.
WARNING: Too many light styles on a face (-945,1025,14)

WARNING: Too many light styles on a face (-826,1026,14)

WARNING: Too many light styles on a face (-698,1026,14)

WARNING: Too many light styles on a face (-826,1026,104)

WARNING: Too many light styles on a face (-698,1026,104)

WARNING: Too many light styles on a face (-950,1025,104)

WARNING: Too many light styles on a face (-1007,1112,24)

WARNING: Too many light styles on a face (-1144,1352,393)

WARNING: Too many light styles on a face (-1160,1352,393)

WARNING: Too many light styles on a face (-1128,1343,388)
2...3...4...5..
WARNING: Too many light styles on a face (8,1016,1)

WARNING: Too many light styles on a face (8,440,1)
.6...
WARNING: Too many light styles on a face (-1023,8,248)

WARNING: Too many light styles on a face (-1023,8,184)

WARNING: Too many light styles on a face (-1023,8,388)

WARNING: Too many light styles on a face (-1023,8,120)

WARNING: Too many light styles on a face (-1016,520,1)

WARNING: Too many light styles on a face (-1016,24,1)

WARNING: Too many light styles on a face (-920,1016,1)

WARNING: Too many light styles on a face (-520,520,1)

WARNING: Too many light styles on a face (-520,24,1)

WARNING: Too many light styles on a face (-520,1016,1)

WARNING: Too many light styles on a face (-24,440,1)

WARNING: Too many light styles on a face (-24,1016,1)

WARNING: Too many light styles on a face (-1784,244,393)

WARNING: Too many light styles on a face (-1288,244,393)

WARNING: Too many light styles on a face (-1288,504,393)

WARNING: Too many light styles on a face (-1784,536,393)

WARNING: Too many light styles on a face (-1032,504,393)

WARNING: Too many light styles on a face (-1160,504,393)

WARNING: Too many light styles on a face (-1160,488,393)

WARNING: Too many light styles on a face (-1268,388,393)

WARNING: Too many light styles on a face (-1784,388,393)

WARNING: Too many light styles on a face (-1412,249,388)

WARNING: Too many light styles on a face (-1415,252,388)

WARNING: Too many light styles on a face (-1032,513,184)

WARNING: Too many light styles on a face (-1144,513,184)

WARNING: Too many light styles on a face (-1151,520,184)
7..
WARNING: Too many light styles on a face (-1144,776,1)

WARNING: Too many light styles on a face (-1096,513,120)

WARNING: Too many light styles on a face (-1096,513,110)

WARNING: Too many light styles on a face (-1050,513,102)

WARNING: Too many light styles on a face (-1102,513,102)

WARNING: Too many light styles on a face (-1032,513,120)

WARNING: Too many light styles on a face (-1044,513,120)

WARNING: Too many light styles on a face (-1144,513,120)
.
WARNING: Too many light styles on a face (-1151,520,120)
8
WARNING: Too many light styles on a face (-520,-8,1)

WARNING: Too many light styles on a face (-1016,-8,1)
.
WARNING: Too many light styles on a face (-632,-280,-7)

WARNING: Too many light styles on a face (-1016,-440,-7)

WARNING: Too many light styles on a face (-888,-312,-7)

WARNING: Too many light styles on a face (-888,-392,-7)

WARNING: Too many light styles on a face (-1780,-247,-24)
.
WARNING: Too many light styles on a face (-1144,-136,1)

WARNING: Too many light styles on a face (-1096,-88,1)

WARNING: Too many light styles on a face (-1783,-244,-20)

WARNING: Too many light styles on a face (-1176,-136,-5)

WARNING: Too many light styles on a face (-1788,-244,-15)

WARNING: Too many light styles on a face (-1656,-255,-12)

WARNING: Too many light styles on a face (-1784,-252,-15)

WARNING: Too many light styles on a face (-1656,-504,-7)

WARNING: Too many light styles on a face (-1160,-504,-7)
.9.
WARNING: Too many light styles on a face (-696,1025,104)

WARNING: Too many light styles on a face (-822,1025,104)
..10 (68)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 11045316, max 844
transfer lists:  84.3 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(546552, 500709, 326886)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(211166, 190170, 114878)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(45246, 37898, 21713)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(14488, 11007, 5924)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(4623, 2857, 1448)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(1793, 817, 385)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(797, 236, 101)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(406, 73, 28)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(226, 25, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(133, 10, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(81, 4, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(50, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(31, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(20, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #15 added RGB(12, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #16 added RGB(8, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #17 added RGB(5, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #18 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #19 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #20 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0862 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  72/1024         3456/49152    ( 7.0%) 
brushes                914/8192        10968/98304    (11.2%) 
brushsides            5688/65536       45504/524288   ( 8.7%) 
planes                1530/65536       30600/1310720  ( 2.3%) 
vertexes              8282/65536       99384/786432   (12.6%) 
nodes                 2585/65536       82720/2097152  ( 3.9%) 
texinfos               799/12288       57528/884736   ( 6.5%) 
texdata                117/2048         3744/65536    ( 5.7%) 
dispinfos               20/0            3520/0        ( 0.0%) 
disp_verts            1620/0           32400/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       14116/0           14116/0        ( 0.0%) 
faces                 4869/65536      272664/3670016  ( 7.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2748/65536      153888/3670016  ( 4.2%) 
leaves                2658/65536       85056/2097152  ( 4.1%) 
leaffaces             5568/65536       11136/131072   ( 8.5%) 
leafbrushes           1663/65536        3326/131072   ( 2.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            34513/512000     138052/2048000  ( 6.7%) 
edges                20272/256000      81088/1024000  ( 7.9%) 
LDR worldlights         61/8192         5368/720896   ( 0.7%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            303/32768        3030/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5340/65536       10680/131072   ( 8.1%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]    10865504/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      227819/16777216 ( 1.4%) 
entdata               [variable]      103350/393216   (26.3%) 
LDR leaf ambient      2658/65536       63792/1572864  ( 4.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12414    ( 0.0%) 
pakfile               [variable]      895095/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      333247/4194304  ( 7.9%) 
==== Total Win32 BSP file data space used: 13642669 bytes ====

Total triangle count: 13728
Writing d:\program files\steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp
1 minute, 39 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\zurivrebyc\sourcesdk_content\cstrike\mapsrc\rp_no1_roleplay.bsp" "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike\maps\rp_no1_roleplay.bsp"


** Executing...
** Command: "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\hl2.exe"
** Parameters: -game "d:\program files\steam\steamapps\zurivrebyc\counter-strike source\cstrike"  +map "rp_no1_roleplay"



Try lowering the amount of toggle able lights close to each other.

Actually just take off some of the lights with names. You can’t have more than 7 lights (I believe) on the same face of a brush if they have names.