I’m pretty sure that I’m doing this correctly:
Lets say you have these directories in your gamemode, containing example.wav
Now if you wanted to add this as a resource you would use [lua]resource.AddFile("sound/example.wav")[/lua] That SHOULD work, right? It returns:
[resource.AddFile] File 'sound\example.wav' didn't exist!
I’ve done it before so why isn’t this working now?