Gamemode Multiplayer

Hello guys , well i have a problem running my server in multiplayer ( voice server ) ,
i get some LUA errors that i never had :confused:

here is the lua errors

( Not THe ULX , Its Something Else, Well This Lines:

Trying To Open " Q Menu " ( Inventory , Character Skills Area )




function GM:OnSpawnMenuOpen()
	if !LocalPlayer().Data then return end
	GAMEMODE.MainMenu = GAMEMODE.MainMenu or vgui.Create("mainmenu")
	GAMEMODE.MainMenu:Center()
	GAMEMODE.MainMenu:SetTargetAlpha(255)
	GAMEMODE.MainMenu.Frame:SetVisible(true)
	gui.EnableScreenClicker(true)
	RestoreCursorPosition()
	GAMEMODE.MainMenu.PlayersTab:LoadPlayers()
	GAMEMODE.MainMenu.InventoryTab:ReloadAmmoDisplay()
	GAMEMODE.MainMenu.CharacterTab:LoadHeader()
	GAMEMODE.MainMenu.CharacterTab:LoadMasters()
end



Line 59 Error



	GAMEMODE.MainMenu.InventoryTab:ReloadAmmoDisplay()


When You Log Into This Server




if SERVER then
	hook.Add("PlayerSpawn", "PlayerSpawn_Stats", function(ply)
		for name, stat in pairs(GAMEMODE.DataBase.Stats) do
			if ply.Stats then
				ply:SetStat(name, ply:GetStat(name))
				if stat.OnSpawn then
					stat:OnSpawn(ply, ply:GetStat(name))
				end
			end
		end
		ply:AddStat("stat_agility", ply.ToMakeUpAgility or 0)
		ply.ToMakeUpAgility = 0
	end)
end

if CLIENT then
	usermessage.Hook("UD_UpdateStats", function(usrMsg)
		LocalPlayer():SetStat(usrMsg:ReadString(), usrMsg:ReadLong())
	end



Line 49 Error



		LocalPlayer():SetStat(usrMsg:ReadString(), usrMsg:ReadLong())


Thanks , Schiaffino


(User was banned for this post ("Wrong section" - Gran PC))

You can only use evolve with underdone otherwise you get that ^