In times long forgotten, legendary mappers such as Spacew00t were creating ingenious, all hammer, dynamic map features. Not only thinking of them, but creating demonstration videos of their new ideas.
Sadly, they were never released (To my knowledge).
While maps can be very pretty and just the aesthetics alone can inspire you to create, a map at its core, is what the mapper intended it to be. A lot of mappers recently have intended for their maps to simply be a pretty face, and while there is nothing wrong with great eye candy maps, I find myself time and time again, going back to good old maps with, that while despite their rubbish textures, have awesome features like self destruct sequences and escape shuttles.
So the point of this thread is to bring up the issue that recent maps, no matter how infinitely pretty, get dull quickly due to lack of features, because the gamemode is expected to take care of dynamics. But no matter how many times you play, that same stone will always be there, that room will always be the same, and that enemy will always be around that corner waiting for you.
I want to ask mappers to get back into purpose of their maps.
What kind of things can you do that can make a map stand out?
A lot of people got psyched over the Portal 2 modular maps, even creating demonstrations of their own!
Maps like Planetfall are very fun, even without any gamemode. Just exploring all the features is very fun.
I would advice people to check out Spacew00ts awesome work. Especially his dynamic car destruction and repair videos.
I’m no major mapper and my hammer-fu is not great, however, I do know how to map, and when I plan my maps, I plan them around gameplay ideas. I’d like to discourage people from planning their maps around aesthetic ideas, like warehouses, cities, forest, etc. and focus more on creating original and dynamic features.
So, feel free to comment and criticize or discuss your own mapping ideas.