Hello, I have played rust for about 50 hours of gameplay. So far I think it is a great game/concept and I have really enjoyed playing. One thing that came as a dissapointment to me was the absence of zombies, as I saw them in many ‘Lets play’ youtube videos. Having played the game for a while now, I can see that zombies are not necessary, although I thought of a great idea that could see them returned to the game with a twist, here it is:
A fresh Server Wipe would have no zombies on the map. When a player is killed, a zombie will spawn in their location.
Zombies could have the spawn triggered in a number of ways, such as
-when the players bag from dying dissapears, a zombie could spawn there holding any remaining items. (This would give players who were shot through walls while sleeping a chance to get their bag back.
-When the player dies a zombie will spawn in a set amount of time at those co-ordinates.
-when a player dies, a zombie could respawn within a very short time.
This idea could be expanded upon by making it so that headshot kills will not spawn zombies, and perhaps kills with fire as well.
To prevent lag issues, zombies will only spawn if there are fewer than X amount of zombies within a given radius. This could be easily accomplished programmatically, and would be very awesome. If you developers are trying to move away from zombies, please consider this as an optional server setting, as I sincerely believe this idea could be popular with many players.
Here are some other unrelated ideas/suggestions. Im not providing these because there is anything blatantly wrong with the game, simply just want to provide feedback and possible improvements that hopefully others will agree with.
-when a player is logged out, only X amount of their doors should be breakable per 24 hours. I fully agree with the concept of raiding and it greatly improves gameplay, but I have yet to experience a raid that I have been around to prevent. My bases are always fully destroyed while I sleep at night. Perhaps when you look at a door, it could say players name in green or red indicating online status, so as to not cause raiders to waste time. Additionally, this protection would not be active unless you log out and successfully remain alive for at least an hour. That way you cant log out during a raid to prevent it. While this may not be popular with nightime raiders, they should keep in mind that raiding an unprotected house is not a display of good sportsmanship and effectively ruins the fun for many players (not me personally, its no big deal to me but I see tons of people who disagree)… Raiding a base with a defender inside will be a lot more realistic as that guy wouldnt just sleep through multiple C4 explosions if he was real.
Note that this will not end raiding. Smaller bases will still be vulnerable as the limit on metal doors you can destroy per 24 hours would be 3-5 or so, making a small base just as raidable as before. Additionally, if someone stays logged out for more than a day you can return and keep raiding. Finally, if they are online you can raid and destroy as mucj of their base as you can. Group raids would have to be limited by this as well here’s how: a house can only have maybe 10 things destroyed per day while owner is offline. Each raider gets 3-5 or maybe less. Numbers aside as it is up to developers to balance, the raiders could each use a couple C4. Thus making team raids more beneficial as they should be, and once they have destroyed an accumulative amount of stuff they will be stopped by this protection, giving the owner a chance to protect his base.
-doors should not be allowed to be placed on a house unless you remove ALL of its doors first. I built a staircase up the side of a 9 story base that was 8x10 in size., I put a door in a open wall, then proceeded to build doors beyond all their doors from within effectively stealing a base they probably took hours to make. This took me leas than 30 minutes to accomplish. It turned put to be a big group and they got it back the next day but my point still stands I think.
There should be an ally system, allowing the sharing of houses more easily, and preventing the house owner from logging out while his team defends a raid protected base. If your allys are online you get no base protection.
Boxes should have personal and ally mode. Personal means only raiders and yourself can open it. Ally means its shared ownership and accessibility with allys. This way people wont be afraid to build together, fearing their hours of work will be stolen by their immature online acquaintance. I for one have no irl friends that play so anyone I team up with would be a complete stranger and this makes it difficult to trust them. Allys would have to wait 24 hours after un-allying before personal boxes of their previous ally would be accessible. Also shared bases would remain shared for those 24 hours.
Sorry for the very long post but I figured I would address some of the most likely concerns people will have. Thanks and keep up the good work!
Ps I am a programmer and all of this is programmatically easy in any OOP language. If it is not possible with the language used for Rust than that is understandable. If you need help or want to clarify some of my ideas feel free to contact me.