I recently started contributing models to an overhaul mod called ‘moviebattles II’ and they use a program called 3DS Max to create all of their models. I am extremely experienced with making models in Garry’s Mod, but after downloading 3DS and looking at everything there is to do one simple thing, I know I will never be able to figure out how to use it, like ever.
Since I can easily create complex 3D models in Garry’s Mod, I wanted to know if it was possible to import them to 3DS Max. To be clear, once you save your duplication in Gmod, it saves it as a .dupe file, and if you use Advanced Duplicator 2, like I do, it saves it as a .txt file.
Now, I read somewhere deep on the inter-webs that there was a program that could, instead of saving as a text file w/ adv dupe 2, save it as a .vmt file so that you can immediately open it in Hammer editor or compress it so that Hammer could read it. This was done with something called ‘VMT Suite’ which is now incompatible with the newest version of Garry’s Mod. Since my understanding of .vmt’s are that they are a file extension for 3D models that can be read by Hammer and what-not, I should be able to convert .vmt’s to a .mdl so 3DS Max can read it. Am I right?
If not, that brings me to my next question. Is it possible to convert a .dupe file into a .vmt, or .mdl or any other extension that can be read by 3DS? Again, it’s my understanding that everything in garry’s mod that I’ve built is made of tiny or large simple polygons, which 3DS Max can do, piece of cake, right?
I really need to know how to do this!
Thanks for reading.