As the owner of a growing community, I’ve come to the decision that, in line with avoiding generic scripts, I want to develop a private, personal script for the community. This would take the form of a “Wild West” RPG. Of course, I figured that if I’m going to be investing such time and effort into the project, and not to mention server costs, would it not be a good idea to ask the people if they would like such a gamemode? Without any further drabble, here’s my general ideas:
Each player plays as a stereotypical Western cowboy (Possibly Native American characters, though?) in a custom-built map of a Western township. Important features of the town are, of course,
The Saloon, which will feature a bartender to buy drinks (More on that below), mini-games (Billiards, poker etc.) and rent out rooms above the main floor.
The Stables where players can buy, customize and upgrade their horse and it’s various accessories.
The Gun Store where players can purchase the many 1800’s weapons in the game, and then test them out at the shooting range.
The Pony Express, where quests can be taken for a little monetary gain and where players can buy some goods such as paper
The Sheriff’s office, where players can join the Posse (The “Police” of the frontier, if you will)
The Mines, where players can, as one might guess, mine.
The General Store, which sells general goods such as water-bottles or sachels.
And finally, the bank, where players can steal with great effort, steal bank funds or indeed, deposit them (Obviously stealing doesn’t take money from the player accounts)
The other features would include a quickdraw mode, in which players aim a shot and then gain accuracy based on how long they hold off shooting at their opponent. “Skill” based features, for gaining money, would be fishing, mining and perhaps hunting (Need to have a look at how it would work).
Players would have a thirst meter that takes about an hour and a half of gameplay to drain. Standing in a body of water or activating a sink with a water-bottle will refill your bottle. Drinking from your bottle will restore your meter to full and each bottle can hold 2 drinks (Perhaps bigger bottles for higher prices? Barrel for outlaw gangs?)
Eating would not be required, but would give you an accuracy and skill bonus.
Drinks would be much like your typical potions. Mixing different drinks together results in different buffs and effects. Some effects will be positive, some negative. There will be no visible recipes; players must find and remember them on their own accord.
The gamemode would have a custom-made map (Not a shite one either, our mapper, modeler and anything else creative/artistic, is incredible.)
The most impressive feature of this gamemode, however, would be the Ambient Music System. This would do various checks in environmental and scenario changes and change the music (Composed by myself and real-life friends) depending on different events. For instance, entering a busy saloon might trigger a more upbeat, hearty piece, but a duel in the street would play a dramatic piece, which scales the longer the duel lasts, to everyone in view. The music would cut for a few seconds as the bullet is fired, and then resume with a harrowing tune, or should, for instance, posse members be in the area, a more thrilling pursuit tune.
Comments/Questions and best of all, opinions and suggestions are welcomed. Tell me if you genuinely would give this a go.
I like to think it would play a little like GUN.