Garry’s Mod’s fundamental gameplay hasn’t changed in years and the beauty of the Sandbox mode is purely due to it’s open-ness. The problem though, is it’s open-ness and the lack of solid sub-sandbox game-modes. People simply have no idea what to build, and most people play a game such as Garry’s Mod as something of a much more powerful version of Legos. However, Lego’s was great because all it involved was putting a piece on top of another or beside another. Garry’s Mod would be the equivalent of making those pieces, showing the computer how to put it together, and then finally putting it together. It needs structure. If it were to have a more structured game-play that wasn’t riddled with bugs and poor design then this game would vastly improve. Structure is what makes games like Fallout 3 and Call of Duty: Black Ops to be so successful. The user doesn’t have to think about what to do, they just do it. Another option to remain open while providing structure is a Garry’s Mod game-mode to create other game-modes, alongside the default Sandbox. This would make the features of the game more focused on what the user does, rather than what the user can do. I believe this would make for a much more successful Garry’s Mod, and as a result a much happier community of gamers.
Please reply with your thoughts.