So as you can see im in the need for Spetsnaz player models. I have applied for jobs on coderhire but have gotten no responses, and I was refereed here. I am looking for a Spetsnaz Soldier and Officer from the 1950’s. I am willing to pay somewhere around 50 USD, but the price is negotiable, for both of the models. Please add me “TerrificTheist” on steam and I will give you more details…
Spetnaz are a dime a dozen with all the CallofModernBattlefieldWarfare games out there, if you find the model you want I can handle the Lua part of it and maybe the rigging/flexes as well.
I don’t think you fully read the request.
It’d probably help if you gave some pictures as to the kind of models you’re looking for. Just saying ‘Spetsnaz’ isn’t awfully specific and since they were only just starting to be a thing in the 1950s it might be an idea to post some examples of what you want.
I was being sarcastic.
Although I was still kinda on the bill. Check the COD Black Ops series, they got a bunch of Cold War era soviets, and I believe most of them are already ported.
But yeah, pictures will definitely help.
I am looking for these Spetsnaz http://files.gamebanana.com/img/ss/skins/104571c.jpg
Spetsnaz Officer http://files.gamebanana.com/img/ss/skins/104571d.jpg
Roughly like those but a few changes would be needed. I want this camo on these player models http://www.sovietarmystuff.com/images/products/200705291636530.bduak471.jpg
Oh well then that’s easy. Since the models are already rigged for Source then all you need to do is slap that camo pattern on them.
You’ll have to find someone else to do that though, I can’t texture.
EDIT: Once you’ve got the model and textures all sorted here’s the code to make it a playermodel:
player_manager.AddValidModel( "Model Name", "path/model.mdl" ) list.Set( "PlayerOptionsModel", "Model Name", "path/model.mdl" )
Fill out those lines with the model name and path, then paste it inside a new .lua file, in “…/Steam/steamapps/common/GarrysMod/garrysmod/lua/autorun/”
-- HKPlayers_DBS.lua player_manager.AddValidModel( "Jade Striker", "models/SD/Humans/dbs_striker.mdl" ) list.Set( "PlayerOptionsModel", "Jade Striker", "models/SD/Humans/dbs_striker.mdl" ) player_manager.AddValidHands( "Jade Striker", "models/SD/Humans/hands_dbs.mdl", 0, "5" )
That last line gives them custom viewmodel hands. 0 is the skin number, 5 is the bodygroup value.