As the first gamemode we tested, I wasn’t sure what to expect. I wasn’t really surprised - the rules are that the gamemode is a melonracer mod. This was a minimally modded melonracer to be similar to Mario Kart - that is, powerups like boost or banana, as well as your standard HUD. It was pretty fun, but so is melonracer when you play with other people. The first time we played this, there were a couple lua errors, but nothing too bad. When a player completes the race, they become a spectator - a particularly harsh bug is that you could suicide while spectating, which put you as walking around, where you can grief melons. Of course you don’t collide with the melons, but you can place barrels in front of them with the use key, etc. That part actually turned out pretty fun. We also found that players randomly exploded, which left one of the races impossible to beat. Other than that, it was just melonracer.
When you spawn on this one, you are frozen in the air and see a fullbright desert. You then start buttonmashing and trying to become unstuck, then you fall and explode and are extremely frustrated and confused, lua errors everywhere. Eventually, I found that pressing S unfreezes you and you can move forward/strafe with WAD. It was very, very confusing what we were trying to accomplish - all I saw was that I had 1/5 bananas apparently. Oranges work kind of like little missiles, which were really fun to use, despite the lack of crosshair. The goal was apparently something to do with getting bananas from somewhere and putting them in a container or something. There’s a thirdperson mode where you can see your meloncopter which has some nice effects. Aside from that, there are a plethora of bugs. The view is not predicted which means it has lags between when you move your mouse and when your view changes. Along this line, if your meloncopter is at an extreme angle (straight up, straight along the track) it spazzes out. If you’re on the ‘sexy team’ and die, you make a parabolic arc of bananas and melon gibs and sawblades and shit like that which lags out the server and crashes it. Even after we finally got bananas, we couldn’t put them in the bins. The lag and crashes made this gamemode completely unplayable. Finally - it’s not even in the vein of a racing gamemode.
We played this again on a modified version where Drakehawke removed the teams, so there were no longer spams of bananas. There were still lua errors on the side, and the carts now accepted bananas. Apparently, the goal is to move the carts forward by putting bananas in them. The map’s so big, though, that it would take forever for 10 players to win. However, it’s still just dogfight with melons, less effects, and lua errors.
This was the most nauseating gamemode we played. The camera is horrendous. I can’t stress this enough. The camera is HORRENDOUS. It lags behind you extremely far, and often clips through walls at strange angles - I guess it adds difficulty, but come on, it’s utterly terrible. The GUI elements are misaligned and overlapping, and the ‘arrow’ (a grenade at the top center of your screen) points to nothing. When you first join, the HL2 credits song plays, very loudly, over the music I was listening to. There was a garage feature by pressing F4, but was nothing but a derma window that had no effect. Whenever anyone passed a checkpoint, it said GreaseMonkey had passed it. Finally, we were all soccer balls. Halfway through testing, Levybreak revealed that this is actually his gamemode, but with the gamemode name displayed at the bottom left and a text-only speedometer (and more bugs), which considerably lowers the score as not much was done.
We get the gamemode running, and get on. There’s a “gamemode will start soon” text at the top of the screen, and we’re all CS:S counterterrorists. All we can do is run, and strafing left or right is disabled.
That’s the gamemode.
Well that’s a lie. He submitted a fix at the last minute, which got it working. Apparently you’re a ragdoll, in the vein of RagMod, where you flail all over the place. It’s a standard racing gamemode, with speed (in units of SPM whatever that is), checkpoints and lap times. Powerups are really pretty, but the notification text often doesn’t fit on the screen, because it’s so huge. When I played, the ragdoll lagged behind quite a bit, and lagged the server as well. I couldn’t run at all, so I was stuck in a very slow walk around the track. It got so unbelievably laggy, it was unplayable for me. The ragdolls are funny though.
So we join and there’s a slick GUI where we can chat and ready up. We all get ready, and then we’re mini jeeps. It’s odd, because there’s no sounds except for footsteps (for some reason). There’s a rocket launcher and SMG weapon we can choose from, which have really nice effects, as well as a rotating targeting reticle which looks great. That’s about where the good features end: to start, the colormod and vignette… On the first map we tried, it was completely shite. We couldn’t see anything because everything was black. We couldn’t see other players either, making the weapons useless. The jeeps are really, really slow, so you get bored fast. On a larger resolution, the GUI looks quite scaled and pixelated. The camera and prediction of movement is very laggy, and the camera occasionally clips. The GM got quite laggy after a while, making the slippery controls even slipperier. The health bar doesn’t change when you take damage, and there’s still debug text spam in the console. Overall a disappointment - I expected that it would be a bit better.
1st - Donkie
2nd - Hentie
3rd - Drakehawke
4th - Nick
5th - Frag