[GeekNeff’s “Easy Build Prefabs” for Hammer]
(If this does not count as a release, please forgive me for my wrong-doing. I am not a regular of FP, therefore, I don’t know where everything is/is supposed to be.)
[1:1] ----- Table of Contents
[2:1] Prefab Downloads
[2:2] Using the Tilesets
[2:3] Tile Descriptions
[2:4] Useful Hints
[2:5] Screenshots **
[1:2] ----- Intro
These prefabs are interlocking groups of brushes and entities, that I created for quicker map creation, and for beginners of hammer(or even lazy mappers). I made these tilesets specifically for fightyard/gungame maps. I myself map for various different games. I got this idea from creating dungeons in Oblivion, and Vaults in Fallout 3 (thank you Bethesda). These tilesets will allow you to create a layout for a level in only a few minutes. Using them might seem confusing at first, but in the end, you should enjoy your results.
[2:1] ----- Download(s)
(NOTE: If you downloaded the previous “Training Facility” and “Outdoor Villa” pack, delete any files from that pack. Otherwise, the new naming code will not apply for the TF and OV sets.)
[ul][li] [Training Facility|Outdoor Villa|Ancient Temple][/ul]
Each download is to be extracted directly into your “steamdirectory\steam\steamapps\steamusername\sourcesdk\bin\ep1\bin\prefabs” folder.
[2:2] ----- Using the Tilesets
(I’ll be referring to the prefabs as “tiles” from here on out)
Each tile within a set has it’s own unique name. To keep things simple, I’ve designed a layout, or “code”, for the tile names. So, lets dissect a name and I’ll explain each part:
Say you have a tile from the TrainingFacility set named: “Wide1_256x256” Most names are split into 3 parts.
“Wide” Is the tile “group”. This particular tile is a straight hallway.
“1” is the suffix of this straight hallway.
“256x256” Is the dimensions of the tile (widthxlength)
Another example would be:
“Open” Means it’s an open-spaced tile.
“ToWide2” Means this is a double-transition tile.
“256x256” This is once again the dimensions of the tile.
Refer to chapter [TWO:THREE] for more descriptions on each tile group.
These tilesets are meant to be used for basic layout. Things like spawn positions, props, lights (in some cases), water, triggers, and/or many other things, are not enclosed within the tiles.
[2:3] ----- Tile Descriptions
 = This tile is a blank straight path.
 = This tile is identical to 1, but with a unique detail. This applies to “-2” suffixes too. (IE: 4W-2)
[4W] = This tile is a 4 way [Wide] group intersection.
[C] = This is a corner tile
[D] = This tile is a transition from the [Wide] group to the [Room] group.
[T] = This is a T section.
[QT] = This is a “Quick T Section.” This is only compatible with the same tile on the side of the transition.
[Open] = This tile is an open space of 256x256 units.
[RoomA] = This tile is only compatable with the tile: “WideD_256x256” It is just a room
[“group"To"group”] = A transition tile.
["group"To"group"2] = A double-transition tile.
[2:4] ----- Useful Hints
Hint#1: You can see a basic layout of your map from above, using the built in guides in the 3D view.
Hint#2: Try experimenting with different transitions and tile combinations, for good game play effect.
Hint#3: Feel Free to alter any tiles for your own use[*1].
Hint#4: Add your own props to create more cover or obstacles in your tileset created map.
Hint#5: Try different lighting options, and even different textures with the tilesets.
[2:4] ----- Screenshots
The Outdoor Villa Tileset in hammer
The Training Facility Tileset in a compiled map
The Outdoor Villa Tileset in a compiled map
The Ancient Temple Tileset in a compiled map
Please include my name (Chris Neff) or alias (GeekNeff) in the credits of any published materials that use these prefabs.