Generating a Navmesh for rp_oldworld

I’ve tried so many times to generate this navmesh, but it keeps crashing my game. I was wondering if someone has an already full-generated navmesh for this map and or wants to give it a go. Or maybe someone can give advice on how to fix this crash when you generate navmeshes or a tool that makes it easier to do so. Thank you in advance!

I could help you but your file is too complex that this even crashed my test server. :v:
Nobody can help you. The generation took more than 1.8GB of RAM (and has started to crash after ~8 hours) and Garry’s Mod is 32bits.

Of course, it will crash. You are trying to compute a nuclear bomb. :magic101:

Dang. I wish this could’ve worked because we needed it for the NPCs to work on our server. I don’t know what to do about it now. Thank you for trying though.

You could take a look to gm_navigation if you want it the navmesh really bad.
The only constraint will be to adapt the custom navmesh to your NPCs.
http://forum.facepunch.com/showthread.php?t=953805

I’m not very savy with gmod nodes and navmeshes, how would I go about doing this? And if I used this for rp_oldworld, the SNPCs should work on it then? Or would I have to go through more work?

Hold on a seconds…

I thought from the beginning that you are trying to generate navmesh for NextBot NPCs.

There’s one for that but it’s seems to be broken for everyone today. http://steamcommunity.com/sharedfiles/filedetails/?id=104487190