[tab]Release:[/tab] SVN Alpha
[tab]Version:[/tab] Revision 11
[tab]Stability:[/tab] Imperfect - Self-administration AI and block movement undo faulty
[tab]Other notes:[/tab] Uninstall all other add-ons, some interfere with collision groups and bug up qualify round. See Wire, Stargate, and GCombat - I don’t know which one is the culprit. Set sv_allowdownloads 1
**Latest stable revision:** 9
Latest revision: 11
Last Updated 14:51:10, Wednesday, July 9, 2008 (PST)
SVN Repository Access http://geoforts.googlecode.com/svn/trunk/ Username: geoforts Password: read-only
NEW: Early version of CSE2 and 3D equipment menu!
Build a fort and engage in combat with modern weaponry to capture the enemy flag.
Allow players to join, can be skipped by vote
Construct forts by adding basic building blocks, scoreboards, armories, and moving player spawns.
Players will spawn in the center of the map. They must tag their flag and run back to the center. The more time it takes, the less damage the team will do. Only one player needs to qualify. If the team fails, they cannot capture flags and enemy teams cannot capture theirs.
Capture the enemy flag by bringing it back to your own flag.
This gamemode will feature the first release of CSE 2.0. Currently, only a modified version of CSE 1.x is being used, and will be phased out soon.
Players may reselect their arsenal, including one primary weapon and one sidearm. All weapons are balanced in terms of damage per clip and the system is completely skill-based rather than money-based. When more maps are available, this will be subject to change.
Geoforts features Counter-Strike: Source weapons and custom building blocks.
-Movable spawn points and block spawners
-Fully-featured spawn point selection and queue system
-Vote system for extend and skip rounds
-Counter-Strike Enhanced SWEPS 2.0 (WIP)
-Player vote system for mingebag destruction reversal and banning, activated and reinforced by a statistical AI engine or team-vote initiative (WIP)
-The spam prevention system (Will print messages when overflowed)
How you can help me:
After running a server with a good amount of players, e-mail me the following file and delete it when finished:
If you think you have found a bug not listed in “Sophisticated Features”, PM me.
I’m also looking for a server to test in - I will need access to the server file system and administrative capabilities.
Projected Release Date:
Shortly (Valve time)
@include "base.fgd" @PointClass base(Angles) studio("models/buildingblocks/blockspawn_1.mdl") = gf_bb_spawner : "GeoForts - Block spawners" [ skin(choices) : "Team" : 0 = [ 0 : "Neutral" 1 : "Blue" 2 : "Yellow" 3 : "Green" 4 : "Red" ] ] @PointClass base(Angles) studio("models/buildingblocks/playerspawn_1.mdl") = gf_playerspawn : "GeoForts - Player spawn" [ skin(choices) : "Team" : 1 = [ 1 : "Blue" 2 : "Yellow" 3 : "Green" 4 : "Red" ] ] @PointClass = gf_gametimer : "GeoForts - Game timer" [ output OnBuild(void) : "Fired on build round start. Restore all dividers here." output OnQualify(void) : "Fired on qualify round start. Remove/disable all custom building tools here." output OnFight(void) : "Fired on fight round start. Remove all dividers here." ] @PointClass base(Angles) studio("models/roller_spikes.mdl") = gf_flag : "GeoForts - Flag" [ TeamNum(choices) : "Team" : 1 = [ 1 : "Blue" 2 : "Yellow" 3 : "Green" 4 : "Red" ] ] @PointClass base(Angles) studio("models/buildingblocks/playerspawn_1.mdl") = gf_qualifyspawn : "GeoForts - Player qualify round spawn" [ skin(choices) : "Team" : 1 = [ 1 : "Blue" 2 : "Yellow" 3 : "Green" 4 : "Red" ] ]
I suggest you use a beta name for your map, like gf_stiyo. In a later version, it will be called gf_stijyo, so it goes from sound like “Sty, yo!” to “St. Jyo”! (Mapping techniques not yet complete, decompile my map for filter details.)