So, using the player_manager library, I’ve made a couple of classes for players. Each class has a display name and other variables setup in the table that gets passed to player_manager.RegisterClass. The only thing I have found that looks into that table is in lua/includes/modules/player_manager.lua and the LookupPlayerClass function, which of course is local.
Is there any way to get to that information?
(I know about the util.NetworkIDToString(Player:GetClassID()) deal, but that’s not the actual display name, just the class ID)