Get every networked string?

Is it possible to get every string that’s being networked? Trying to check what the cause of lag is on my development server, would be really beneficial to get everything being sent back and forth, I’ve had a look through the wiki but not sure how I could get a list of them.

loop through util.NetworkIDToString

I think he meant network traffic, or network traffic that are strings specifically.

You can override the net functions and use

debug.Trace inside of them to see the source of the message. Make sure you still call the original net function inside of your override as to not break anything.

I’d recommend you to use FProfiler, it’ll allow you to debug exactly this: http://forum.facepunch.com/showthread.php?t=1517058

And yes, while not a great idea, you can in-fact override net.Incoming to log networked traffic to add every message sent (as they are being sent. Increment a table etc)

Example:
[lua]
–maybe a better idea to cache the function and call from there instead of overriding it? idk lol

function net.Incoming( len, client )

local i = net.ReadHeader()
local strName = util.NetworkIDToString( i )

if not strName then return end

local func = net.Receivers[ strName:lower() ]
if not func then return end

len = len - 16

    --LOGGING CODE HERE
    --print( "Networked message '" .. strName .. "' has been sent by: '" .. client:Nick() .. "'" )
func( len, client )

end
[/lua]

Well if you want to get EVERY NETWORKED STRING like your TITLE ASKS then you can run



local i = 1
while true do
    local a = util.NetworkIDToString(i)
    if not a then break end
    print(a)
    i = i + 1
end


(Untested, written in forums)