Is there a command to get the max ammount of bullets you cant have in a clip? cant find it in the wiki
i want this for a custom HUD.
okey ive come up with an idea that may work but i cant make it work.
it will write a total value if bullets in clip is greater then total variable
everytime you change your weapon it will reset.
local mag_left = client:GetActiveWeapon():Clip1() // How much ammunition you have inside the current magazine local total = total or 0 if mag_left > total then local total = mag_left end if weapon != client:GetActiveWeapon() then local weapon = client:GetActiveWeapon() total = 1 end