Hey so what I’m trying to do is get whether the players animation is currently ACT_GMOD_NOCLIP_LAYER or not, and if it is to return on a function i have. The problem is when i use:
if(ply:IsPlayingGesture( ACT_GMOD_NOCLIP_LAYER )) then return end
then it throws this error:
attempt to call method ‘IsPlayingGesture’ (a nil value)
I really don’t know why this is happening and there is no other way to find out what gesture is currently playing on a player, please help! Thanks in advance!