You know them noobs that ask annoying questions for help because they simply don’t understand how it works?
Well thats me.
In a normal gamemode thing you get the cl_init, the init, and the shared.
Does the engine automatically see them and make sure that the cl_init goes to the client, the init goes to the server?
If so how would i get the cl_init code to read some variables on the server(init)?
Server: “ply.lol = true”
Would this work?
Thanks in advance
Heyy, care to give me a simple rundown on the fundamentals of this client and server thing that i can’t seem to comprehend?