Get weapon by slot?

Is there a way to get a weapon by the slot it is in? If I put that weapon as “x” somehow, could I use ply:DropWeapon(x)?

I would like the player to drop their second slot weapon (Because for some reason TTT puts slot 2 as slot 1).

The “Slot” index of the weapon table.
[lua]
for k, v in pairs( player.GetAll() ) do
print( v:GetActiveWeapon().Slot )
end
[/lua]