If you’ve played half life 2, the first thing of note that you see is Dr. Breen talking through a gigantic screen. This is done using the entity env_microphone which records sounds in an area and then replaying them through an info_target. However this is entirely selective and while it works with general sounds, it does not work with player voice communication. I’m wondering if it’s at all possible to use lua to remedy this situation, or perhaps create a similar entity to do it.
I am first and foremost a mapper, and have very little lua knowledge, but any little bits would help.
Btw, in the map I have set up I have 8 different env_microphone entities. One for each screen.