How do I get the MaxHealth of the local player client side? Trying to make a health bar.
The maximum health of a player seems to be set serverside and only serverside, so you’d have to use a usermessage to send the information to the player.
umsg.Start( “maxhealth”, ply )
umsg.Short( ply:GetMaxHealth() )
Would be best to send this usermessage after you use ply:SetMaxHealth() and after InitialSpawn
or if you’re not using any other max health other than 100, just use the number 100.
ply:Health() = Health of player.