Hello, In here we post our suggestions and ideas, to maybe affect the games future aestethic and mechanic.
Much of the reason why i created this thread was to show off my concepts, you may have seen them before. Firstly;
Radiation and pollution could have produced horrific amalgamations of livestock, wildlife and housepets, These would be the most common of creatures in the game, prowling the landscape hunting players and each other. Possibly having small skirmishes against each other. And could be attracted to a fresh kill made by a player, nescessitating speed, and making staying alive all the more hard.
One idea would be that the most common creature, possibly a ‘swarmer’ sort of creature, maybe rat-like creatures the size of dogs, would shun fire/bright lights and be less active during the day. Making players less keen to running around in the dark at night without a flare out, and would huddle around campfires. Meaning also that sneaking up on a camp at night could fail spectacularly.
Mutant Humans (Basically the new zombies)
Former people who have been deformed by the wasteland without having the good fortune to die. These creatures stalk the land, perhaps from what remains of their brains compelling them to find help. Or perhaps from an urge to find opportunities to haphazardly shovel meat into their gullets.
Possibly they could be changing into unique species in their own right, maintaining breeding populations. Finding an odd symbiosis with the radiation, or exploiting a newfound resistance to pools of corrosive toxic waste in order to stay out of biting distance of their neighbors snapping jaws.
Pouring into the landscape from smoldering concrete complexes far below, these horrific products of long-dead governments, meant to explore biology and the means to control it, Are upsetting whatever natural balance the world might be trying to restore, brutal experimentation on their swollen, formaldehyde-preserved shapes have haredened their skin and ereased any semblance of whatever they might have once been.
Possibly they could be crude meldings of machine and lifeform, The two lowest concepts being an endevour to produce small robotic vessels that could soundlessly glide through the deep water, seeking out lone submarines and cut the big machine apart. Now haphazardly dragging its way across the ground, the thing inside it that once was a person now living out its artificially maintained life in agony and anger.
Wild people of the wasteland
Mutants and Madmen who might have gathered together in an effort to eek out a slightly more comfortable existance, reverting to a tribal lifestyle, creating colorful explainations for their misfortune and why the world they know once existed was destroyed, stalking, hunting and killing the denizens they share the landscape with, salvaging and shaping the world around them. Learning the land, becoming masters of it. and ofcourse, gathering stockpiles of loot that might draw the attention of players.