http://img386.imageshack.us/img386/3207/ggvacantcod4beta0019.gif
[release]
[tab]Name:[/tab]dm_cod4_Vacant_final_rc1
[tab]Version:[/tab]V8 RC1
[tab]Requirements:[/tab]Counter Strike Source
[tab]Mirror 1:[/tab]http://prototstar.com/release/vacant
[tab]Mirror 2[/tab]http://www.garrysmod.org/img/?t=dll&id=72231
[tab]FPSBanana thread:[/tab]http://www.fpsbanana.com/wips/21889
[tab]Interlopers thread:[/tab] http://www.interlopers.net/forum/viewtopic.php?f=4&t=25266
[tab]Description:[/tab]
A CoD4 Vacant map remake for CSS!
Direction: Extract to cstrike/maps folder or to the Garry’s Mod maps folder.
Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans for their support, tips, suggestions, comments, and inspiration.
I’m aware the map isn’t close to the scale of CoD4 but it might be the scale of the two engines are different.
==========
CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
http://img126.imageshack.us/img126/9162/dmcod4vacantrc10014.th.jpg http://img505.imageshack.us/img505/4466/dmcod4vacantrc10000.th.jpg http://img525.imageshack.us/img525/171/dmcod4vacantrc10001.th.jpg http://img505.imageshack.us/img505/1610/dmcod4vacantrc10003.th.jpg http://img525.imageshack.us/img525/3140/dmcod4vacantrc10004.th.jpg http://img126.imageshack.us/img126/3405/dmcod4vacantrc10005.th.jpg http://img126.imageshack.us/img126/1407/dmcod4vacantrc10006.th.jpg http://img386.imageshack.us/img386/5807/dmcod4vacantrc10008.th.jpg http://img126.imageshack.us/img126/3371/dmcod4vacantrc10009.th.jpg http://img525.imageshack.us/img525/8089/dmcod4vacantrc10010.th.jpg http://img189.imageshack.us/img189/2499/dmcod4vacantrc10011.th.jpg http://img189.imageshack.us/img189/2784/dmcod4vacantrc10012.th.jpg http://img525.imageshack.us/img525/8792/dmcod4vacantrc10013.th.jpg
CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
Completed the kitchen
Completed the small storage room
Improved lightmap.
Modified the Pitch Yaw Roll of Light_Environment. (PYR)
Increased brightness and ambient setting.
Tweaked bloomscale, autoexposure min/max.
Replaced crates with ammo boxes.
Finished placing props.
Retextured certain area.
Added more details to building.
Modified 3d Skybox
Decreased the density of the grass.
‘Swaying motion’ is now added for the detail sprites.
Replaced the concrete flooring in main building with different texture to remove reflection.
Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
Radar Overview Added
Added PLAYERCLIP in upper warehouse- windows level.
Added heap lot of junks and garbage composite.
Randomize props PYR (Pitch Yaw Roll)
Two building left of CT spawns are completed.
Added in random antennas.
Increased the surface arae inside the bathroom
Increased player spawns to 32- 16 for each sides.
Fixed grainy error. (.VBSP-related error)
Sets the START & END fade dist for most props.
- Nav mesh generated (TO DO)
Compile under FINAL (-final -both)
[/release]