Gibbing a watermelon?

What’s the easiest way to turn a watermelon into its gibs? Can I just run a Kill() method or something on it? Do I have to code each gib as a separate entity and give them a velocity?

I know Entity:TakeDamage gibs props but Im not sure if you can do it without setting an inflicter and attacker

I’ve tried :SetHealth(0), with no luck. Any other ideas?

[editline]07:35PM[/editline]

Nevermind, I figured it out.