I’ve been wanting to make an RTS Game for a while now.
The general idea is that rather than having a safe, magical god’s eye view that enables you to quickly survey the map and respond to threats, you have to manage your army from the view of a drone that can be targeted and shot down. What makes it a Hybrid RTS is that, to turn the tide of a battle, you can directly possess a unit, giving you control and empowering its abilities.
I’ve always liked the idea of being able to participate in the battles you see going on in an RTS, but usually, in games that allow it, the end result is little more than a novelty. I think there’s potential in designing an RTS specifically around possessing units.
In the meantime, I’ve been working on some basic team-colorable assets, both to explore general visual styles and so when the time comes I have something to work with.
What’s particularly fun is that, with some setup in the animgraph, I can test basic unit movement in HL:A
I’ll update this periodically with more details as I finish the prototype assets.