Is there a way to disable the sound when using GiveAmmo?
lua_run player.GetByID( 1 ):GiveAmmo( 1, “smg1”, true )
Providing a true as a third argument makes it silent.
That disables the pop up, not sounds. I already have “true” in my code but sounds still happen.
I’m doing it in a non-sandbox gamemode and its silent for me.