Hey, its been quite sometime since i posted here. If you remember me then you know i was working on a gamemode. I havent bothered with it in forever and lost inspiration for it, since ive started coding actual “GAMES”. To help understand the gamemode i was creating, it was based off of Call of Duty: Ghost; Cranked. If you would like to finish it or mess with it. I will provide that link here. Since I WAS the only one to actually work on a gamemode like this I would like some recognition if its finished an published, but its fine if you dont want to. Thanks for all the help I received while i was here
I looked at the code and my brain literally blew up.
I suggest you keep working on it. No one is going to finish this.
I know its ugly, it was intentionally made so only i can understand it perfectly so it would be hard to rip a code from it. But now its biting me in the ass I really have no use for it anymore, which is why i let you guys do what you please with it. My time in consumed by producing and making actual games now no time to work on a garrys mod gamemode.
And also discouraging any coders who might have interest in making addons for the gamemode…
It may be badly coded but at least he tried unlike most.
I’m probably not going to do anything with this, but I made the code tolerable.
There are a few things I didn’t fix that I can immediately think of:
-sound(may be fixed)
-a little code consistency (however I fixed most of it)
-weapons are terrible
-might have broken some stupid “functionality”, can’t think of any though
Here it is though, if anyone wants it:
TO ANYONE WHO DOES WANT TO USE THIS (honestly not recommended):
Major missing features at this point:
-real player class variations
-better team setup
-better weapon setup
It wasnt that far complete, like I said didnt have time to do so much, but i think i did good for my first thing i coded EVER
This could be easily converted to my dev-base which will include a round system in the near future, a good weapon base ( realism intended, could be easily changed for balance ), realistic theoretical bullet system, and much more.
I did take a look and saw some functions that should be local, the HUDShouldDraw shouldn’t be a loop ( think 15 seconds vs 0.08 second run time when using loop vs direct access and running it 100 million times ): https://dl.dropboxusercontent.com/u/26074909/tutoring/vgui/proper_hud_creation.lua.html
I will be releasing some gamemode rewrites with my gamemode base in the near future; can’t promise anything on this one since I’m working on a lot already and with the limited amount of time that I can move per day.
But, why start something and not finish it? I’ll link my dev base below in case you decide you do want to complete it, or make it playable.
Hey, welcome to FacePunch.
I have written over 400 tutorials and completed “systems” in Lua for Garry’s Mod. I tutor and answer questions for free; feel free to add me on Steam if you need some guidance. This forum is for devs that need help working on things. Here are some resources to help you get started:
Generalized Lua Help ( Links to Wikis, Answers the question of “Where do I post a simple question or DarkRP Specific question”, links to other resources compiled by forum members )
Useful Programs ( SteamCMD, Autosizer, Desktops, Process Explorer ) and Notepad++ Upgrades
Acecool Dev Base Skeletonized Base Game-Mode ( Never worry about Include or AddCSLuaFile ever again; comes with New Hooks, Console Commands, Meta-Table Objects, Helper Functions, Extended Functionality, and more! )
acecooldev_base Addon - All of the features above, but packaged as an addon. This is perfect for those with an established game-mode that want an additional code-base / library of useful code to help optimize what you already have. There are specific hooks for using these features ( read documentation ).
[ COMING SOON ] https://dl.dropboxusercontent.com/u/26074909/tutoring/___welcome_docs/_welcome_acecooldev_base_addon_info.lua.html