[GM13] - Clientside files not loading

Currently this is the error I am receiving when loading my gamemode:


Couldn't include file 'xxxx\gamemode\cl_init.lua' (File not found) (<nowhere>)
[cpp] Couldn't Load Init Script: 'xxxx/gamemode/cl_init.lua'

Cl_init.lua:


include("cl_hud.lua")
include("shared.lua")
DeriveGamemode("sandbox")

Init.lua:


AddCSLuaFile("cl_init.lua")
AddCSLuaFile("cl_hud.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")

Shared.lua:


DeriveGamemode("sandbox")

I don’t know what might be causing it but you derived the gamemode twice clientside, in shared.lua and cl_init.lua

Can’t lua_openscript_cl

So are we supposed to wait for an update? Cause I’m getting that too.

Yeah I fixed that. I was hoping the file refreshing would be working aswell but it doesn’t seem to be for gamemode files.